Materials that matter: Smart materials meet art & interaction design

A. Minuto

Abstract

Dear reader,
“[...] Although the tangible representation allows the physical embodiment to be directly coupled to digital information, it has limited ability to represent change in many material or physical properties. Unlike malleable pixels on the computer screen, it is very hard to change a physical object in its form, position, or properties (e.g. color, size) in real time‿1. Nowadays there are new (smart) materials that can change this situation and potentially influence the future of tangible technology.This thesis will introduce you to a vision called Smart Material Interfaces (SMIs), which takes advantage of the new generation of these engineered materials. They are capable of changing their physical properties, such as shape, size, and color, and can be controlled by using certain stimuli (light, potential difference, temperature and so forth). We use the material property itself to deliver informations. We do this the context various experiments and contexts.To facilitate the reading, we built a path within the structure of this thesis. It leads from the introduction through all the studies and all the experiments we made. We divided it into parts that try to reflect our experience. Beside the initial part (A wide perspective Part i) and the conclusion (Conclusions and future Part v) there are three main parts.In Design (Part ii) we create the message through the design of our interface. In Experience (Part iii) we create a learning path for children, experiencing SMIs as part of their own stories. In Growth (Part iv), we delegate the duty of creation to older students, preparing the terrain where to build their own message for them.1Hiroshi Ishii. Tangible bits: beyond pixels. In Proc. of TEI’08, TEI 08, pages xv–xxv, New York, NY, USA, 2008. ACM. ISBN 978-1-60558-004-3. doi: http://doi.acm.org/10.1145/1347390. 1347392.!
Original languageUndefined
Awarding Institution
  • University of Twente
Supervisors/Advisors
  • Nijholt, Antinus , Supervisor
Date of Award7 Oct 2016
Place of PublicationEnschede, The Netherlands
Print ISBNs978-90-365-4169-5
DOIs
StatePublished - 7 Oct 2016

Fingerprint

Intelligent materials
Materials properties
Physical properties
Pixels
Color
Experiments
Students
Temperature

Keywords

  • METIS-317783
  • IR-101221
  • EWI-27204
  • Smart materials
  • Smart Material Interfaces
  • Education
  • Teaching
  • Tangible Interfaces
  • Interaction Design
  • Methodologies

Cite this

Minuto, A.. / Materials that matter: Smart materials meet art & interaction design. Enschede, The Netherlands, 2016. 207 p.
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title = "Materials that matter: Smart materials meet art & interaction design",
abstract = "Dear reader,
“[...] Although the tangible representation allows the physical embodiment to be directly coupled to digital information, it has limited ability to represent change in many material or physical properties. Unlike malleable pixels on the computer screen, it is very hard to change a physical object in its form, position, or properties (e.g. color, size) in real time‿1. Nowadays there are new (smart) materials that can change this situation and potentially influence the future of tangible technology.This thesis will introduce you to a vision called Smart Material Interfaces (SMIs), which takes advantage of the new generation of these engineered materials. They are capable of changing their physical properties, such as shape, size, and color, and can be controlled by using certain stimuli (light, potential difference, temperature and so forth). We use the material property itself to deliver informations. We do this the context various experiments and contexts.To facilitate the reading, we built a path within the structure of this thesis. It leads from the introduction through all the studies and all the experiments we made. We divided it into parts that try to reflect our experience. Beside the initial part (A wide perspective Part i) and the conclusion (Conclusions and future Part v) there are three main parts.In Design (Part ii) we create the message through the design of our interface. In Experience (Part iii) we create a learning path for children, experiencing SMIs as part of their own stories. In Growth (Part iv), we delegate the duty of creation to older students, preparing the terrain where to build their own message for them.1Hiroshi Ishii. Tangible bits: beyond pixels. In Proc. of TEI’08, TEI 08, pages xv–xxv, New York, NY, USA, 2008. ACM. ISBN 978-1-60558-004-3. doi: http://doi.acm.org/10.1145/1347390. 1347392.!",
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author = "A. Minuto",
note = "SIKS dissertation series no. 2016-38",
year = "2016",
month = "10",
doi = "10.3990/1.9789036541695",
isbn = "978-90-365-4169-5",
school = "University of Twente",

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Minuto, A 2016, 'Materials that matter: Smart materials meet art & interaction design', University of Twente, Enschede, The Netherlands. DOI: 10.3990/1.9789036541695

Materials that matter: Smart materials meet art & interaction design. / Minuto, A.

Enschede, The Netherlands, 2016. 207 p.

Research output: ScientificPhD Thesis - Research UT, graduation UT

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AU - Minuto,A.

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PY - 2016/10/7

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N2 - Dear reader,
“[...] Although the tangible representation allows the physical embodiment to be directly coupled to digital information, it has limited ability to represent change in many material or physical properties. Unlike malleable pixels on the computer screen, it is very hard to change a physical object in its form, position, or properties (e.g. color, size) in real time‿1. Nowadays there are new (smart) materials that can change this situation and potentially influence the future of tangible technology.This thesis will introduce you to a vision called Smart Material Interfaces (SMIs), which takes advantage of the new generation of these engineered materials. They are capable of changing their physical properties, such as shape, size, and color, and can be controlled by using certain stimuli (light, potential difference, temperature and so forth). We use the material property itself to deliver informations. We do this the context various experiments and contexts.To facilitate the reading, we built a path within the structure of this thesis. It leads from the introduction through all the studies and all the experiments we made. We divided it into parts that try to reflect our experience. Beside the initial part (A wide perspective Part i) and the conclusion (Conclusions and future Part v) there are three main parts.In Design (Part ii) we create the message through the design of our interface. In Experience (Part iii) we create a learning path for children, experiencing SMIs as part of their own stories. In Growth (Part iv), we delegate the duty of creation to older students, preparing the terrain where to build their own message for them.1Hiroshi Ishii. Tangible bits: beyond pixels. In Proc. of TEI’08, TEI 08, pages xv–xxv, New York, NY, USA, 2008. ACM. ISBN 978-1-60558-004-3. doi: http://doi.acm.org/10.1145/1347390. 1347392.!

AB - Dear reader,
“[...] Although the tangible representation allows the physical embodiment to be directly coupled to digital information, it has limited ability to represent change in many material or physical properties. Unlike malleable pixels on the computer screen, it is very hard to change a physical object in its form, position, or properties (e.g. color, size) in real time‿1. Nowadays there are new (smart) materials that can change this situation and potentially influence the future of tangible technology.This thesis will introduce you to a vision called Smart Material Interfaces (SMIs), which takes advantage of the new generation of these engineered materials. They are capable of changing their physical properties, such as shape, size, and color, and can be controlled by using certain stimuli (light, potential difference, temperature and so forth). We use the material property itself to deliver informations. We do this the context various experiments and contexts.To facilitate the reading, we built a path within the structure of this thesis. It leads from the introduction through all the studies and all the experiments we made. We divided it into parts that try to reflect our experience. Beside the initial part (A wide perspective Part i) and the conclusion (Conclusions and future Part v) there are three main parts.In Design (Part ii) we create the message through the design of our interface. In Experience (Part iii) we create a learning path for children, experiencing SMIs as part of their own stories. In Growth (Part iv), we delegate the duty of creation to older students, preparing the terrain where to build their own message for them.1Hiroshi Ishii. Tangible bits: beyond pixels. In Proc. of TEI’08, TEI 08, pages xv–xxv, New York, NY, USA, 2008. ACM. ISBN 978-1-60558-004-3. doi: http://doi.acm.org/10.1145/1347390. 1347392.!

KW - METIS-317783

KW - IR-101221

KW - EWI-27204

KW - Smart materials

KW - Smart Material Interfaces

KW - Education

KW - Teaching

KW - Tangible Interfaces

KW - Interaction Design

KW - Methodologies

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M3 - PhD Thesis - Research UT, graduation UT

SN - 978-90-365-4169-5

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Minuto A. Materials that matter: Smart materials meet art & interaction design. Enschede, The Netherlands, 2016. 207 p. Available from, DOI: 10.3990/1.9789036541695