Math Game(s) - an alternative (approach) to teaching math?

Z.M. Ruttkay, A.P.W. Eliens

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

    5 Citations (Scopus)
    1157 Downloads (Pure)


    Getting students to read, digest and practice material is difficult in any discipline, but even more so for math, since many students have to cope with motivational problems and feelings of inadequacy, often due to prior unsuccesful training and teaching methods. In this paper we look at the opportunities offered by computer graphics, visual programming and game design as an alternative for traditional methods of teaching mathemathics. In particular, games may be deployed both as intruments to drill concepts and skills, but in addition as a way to identify challenges and possible strategies for solving problems in the mathematical domain. Our, perhaps somewhat optimistic, message is that, when coupled to instruction of visual programming, web technology and new media deployment, students gain insight by constructive explorations in a wide variety of mathematical problems. Moreover, by creating their own game worlds, reflection on the structure and complexity of mathematics is encouraged taking each student’s capabilities and limitations into account, thus avoiding the fear of mathematics that haunts so many students.
    Original languageUndefined
    Title of host publicationGAME-ON 09, 10th Int. Conference on Intelligent Games and Simulation
    EditorsL. Breitlauch
    Number of pages5
    ISBN (Print)978-9077381-53-3
    Publication statusPublished - 26 Nov 2009
    EventGAME-ON 09, 10th Int. Conference on Intelligent Games and Simulation - Dusseldorf, Germany
    Duration: 26 Nov 200928 Nov 2009

    Publication series



    ConferenceGAME-ON 09, 10th Int. Conference on Intelligent Games and Simulation
    Other26-28 Nov 2009


    • METIS-264324
    • AI
    • EWI-17202
    • Learning
    • Game
    • IR-69554

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