Measuring immersion and affect in a brain-computer interface game

Gido Hakvoort, Hayrettin Gürkök, D. Plass - Oude Bos, Michel Obbink, Mannes Poel

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    7 Citations (Scopus)

    Abstract

    Brain-computer interfaces (BCIs) have widely been used in medical applications, to facilitate making selections. However, whether they are suitable for recreational applications is unclear as they have rarely been evaluated for user experience. As the scope of the BCI applications is expanding from medical to recreational use, the expectations of BCIs are also changing. Although the performance of BCIs is still important, finding suitable BCI modalities and investigating their influence on user experience demand more and more attention. In this study a BCI selection method and a comparable non-BCI selection method were integrated into a computer game to evaluate user experience in terms of immersion and affect. An experiment with seventeen participants showed that the BCI selection method was more immersive and positively affective than the non-BCI selection method. Participants also seemed to be more indulgent towards the BCI selection method.
    Original languageEnglish
    Title of host publicationHuman-Computer Interaction – INTERACT 2011
    Subtitle of host publication3th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I
    EditorsPedro Campos, Nicholas Graham, Joaquim Jorge, Nuno Nunes, Philippe Palanque, Marco Winckler
    Place of PublicationBerlin
    PublisherSpringer
    Pages115-128
    Number of pages14
    ISBN (Electronic)978-3-642-23774-4
    ISBN (Print)978-3-642-23773-7
    DOIs
    Publication statusPublished - Sep 2011
    Event13th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2011 - Lisbon, Portugal
    Duration: 5 Sep 20119 Sep 2011
    Conference number: 13

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume6946
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference13th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2011
    Abbreviated titleINTERACT
    CountryPortugal
    CityLisbon
    Period5/09/119/09/11

    Fingerprint

    Brain computer interface
    Interfaces (computer)
    Computer games
    Medical applications

    Keywords

    • METIS-278774
    • EWI-20468
    • IR-77983

    Cite this

    Hakvoort, G., Gürkök, H., Plass - Oude Bos, D., Obbink, M., & Poel, M. (2011). Measuring immersion and affect in a brain-computer interface game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2011: 3th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I (pp. 115-128). (Lecture Notes in Computer Science; Vol. 6946). Berlin: Springer. https://doi.org/10.1007/978-3-642-23774-4_12
    Hakvoort, Gido ; Gürkök, Hayrettin ; Plass - Oude Bos, D. ; Obbink, Michel ; Poel, Mannes. / Measuring immersion and affect in a brain-computer interface game. Human-Computer Interaction – INTERACT 2011: 3th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I. editor / Pedro Campos ; Nicholas Graham ; Joaquim Jorge ; Nuno Nunes ; Philippe Palanque ; Marco Winckler. Berlin : Springer, 2011. pp. 115-128 (Lecture Notes in Computer Science).
    @inproceedings{869364e138974fc680521ca3cad832f7,
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    abstract = "Brain-computer interfaces (BCIs) have widely been used in medical applications, to facilitate making selections. However, whether they are suitable for recreational applications is unclear as they have rarely been evaluated for user experience. As the scope of the BCI applications is expanding from medical to recreational use, the expectations of BCIs are also changing. Although the performance of BCIs is still important, finding suitable BCI modalities and investigating their influence on user experience demand more and more attention. In this study a BCI selection method and a comparable non-BCI selection method were integrated into a computer game to evaluate user experience in terms of immersion and affect. An experiment with seventeen participants showed that the BCI selection method was more immersive and positively affective than the non-BCI selection method. Participants also seemed to be more indulgent towards the BCI selection method.",
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    author = "Gido Hakvoort and Hayrettin G{\"u}rk{\"o}k and {Plass - Oude Bos}, D. and Michel Obbink and Mannes Poel",
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    Hakvoort, G, Gürkök, H, Plass - Oude Bos, D, Obbink, M & Poel, M 2011, Measuring immersion and affect in a brain-computer interface game. in P Campos, N Graham, J Jorge, N Nunes, P Palanque & M Winckler (eds), Human-Computer Interaction – INTERACT 2011: 3th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I. Lecture Notes in Computer Science, vol. 6946, Springer, Berlin, pp. 115-128, 13th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2011, Lisbon, Portugal, 5/09/11. https://doi.org/10.1007/978-3-642-23774-4_12

    Measuring immersion and affect in a brain-computer interface game. / Hakvoort, Gido; Gürkök, Hayrettin; Plass - Oude Bos, D.; Obbink, Michel; Poel, Mannes.

    Human-Computer Interaction – INTERACT 2011: 3th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I. ed. / Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. Berlin : Springer, 2011. p. 115-128 (Lecture Notes in Computer Science; Vol. 6946).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    AB - Brain-computer interfaces (BCIs) have widely been used in medical applications, to facilitate making selections. However, whether they are suitable for recreational applications is unclear as they have rarely been evaluated for user experience. As the scope of the BCI applications is expanding from medical to recreational use, the expectations of BCIs are also changing. Although the performance of BCIs is still important, finding suitable BCI modalities and investigating their influence on user experience demand more and more attention. In this study a BCI selection method and a comparable non-BCI selection method were integrated into a computer game to evaluate user experience in terms of immersion and affect. An experiment with seventeen participants showed that the BCI selection method was more immersive and positively affective than the non-BCI selection method. Participants also seemed to be more indulgent towards the BCI selection method.

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    Hakvoort G, Gürkök H, Plass - Oude Bos D, Obbink M, Poel M. Measuring immersion and affect in a brain-computer interface game. In Campos P, Graham N, Jorge J, Nunes N, Palanque P, Winckler M, editors, Human-Computer Interaction – INTERACT 2011: 3th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I. Berlin: Springer. 2011. p. 115-128. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-642-23774-4_12