Mischief humor: From Games to Playable Cities

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    Abstract

    Playable cities are smart cities that allow artists, urban designers, and city dwellers to introduce sensors and actuators or use already in-place sensors and actuators for playful applications. These applications allow users to interact with street furniture or with and in public buildings. Sensors and actuators can be embedded in street furniture and public spaces, they can be addressed directly (or they address the city dweller) or interaction is mediated by using wearables. In this paper we argue that there will be a convergence of videogame environments, augmented reality environments and digitally enhanced physical (smart) environments. As a consequence we may expect that the various forms of social and multi-player videogame behavior will also emerge in playable cities. In particular we pay attention to the various forms of mischief humor in multiplayer videogame environments and our expectations about having them appear in future playable cities.
    Original languageEnglish
    Title of host publicationACE '15
    Subtitle of host publicationProceedings of the 12th International Conference on Advances in Computer Entertainment Technology
    Place of PublicationNew York, NY
    PublisherAssociation for Computing Machinery (ACM)
    Pages67
    Number of pages5
    ISBN (Print)978-1-4503-3852-3
    DOIs
    Publication statusPublished - 16 Nov 2015
    Event12th International Conference on Advances in Computer Entertainment Technology, ACE 2015 - Iskandar, Malaysia
    Duration: 16 Nov 201519 Nov 2015
    Conference number: 12

    Conference

    Conference12th International Conference on Advances in Computer Entertainment Technology, ACE 2015
    Abbreviated titleACE
    CountryMalaysia
    CityIskandar
    Period16/11/1519/11/15

    Keywords

    • EWI-26330
    • HMI-HF: Human Factors
    • METIS-318442
    • IR-100964
    • HMI-MI: MULTIMODAL INTERACTIONS

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  • Cite this

    Nijholt, A. (2015). Mischief humor: From Games to Playable Cities. In ACE '15: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (pp. 67). New York, NY: Association for Computing Machinery (ACM). https://doi.org/10.1145/2832932.2975583