Mischief Humor in Smart and Playable Cities

Abstract

In smart cities we can expect to witness human behavior that is not be different from human behavior in present-day cities. There will be demonstrations, flash mobs, and organized events to provoke the smart city establishment. Smart cities will have bugs that can be exploited by hackers. Smart cities can also offer their data to civic hackers, who may create useful applications for city dwellers. Humor is an important aspect of our daily activities and experiences. In this chapter, we explore how humor can become part of smart and playable cities. We do this by investigating the role of humor in game environments. In games, we have accidental humor, for example because of bugs, and we have humor that occurs because a gamer wants it to happen. This latter type of humor can be produced by looking for bugs, by not following the rules of the game, or by intentionally creating situations that lead to humorous events in the game. This may certainly include humor at the expense of others. We investigate how such views of game humor can find analogues in the humor that may appear and be created in smart and playable cities.
Original languageEnglish
Title of host publicationPlayable Cities
Subtitle of host publicationThe City as a Digital Playground
EditorsAnton Nijholt
Place of PublicationSingapore
PublisherSpringer Verlag
Pages235-253
Number of pages20
ISBN (Electronic)978-981-10-1962-3
ISBN (Print)978-981-10-1961-6
DOIs
StatePublished - 2017

Publication series

NameGaming Media and Social Effects
PublisherSpringer Verlag
ISSN (Print)2197-9685

Fingerprint

humor
playing
hacker
human being
behavior
witness
demonstration
situation
example
environment
activity
data

Keywords

  • HMI-MI: MULTIMODAL INTERACTIONS
  • Pervasive Games
  • Playable Cities
  • EWI-27263
  • Sensors
  • Actuators
  • Gameful Cities
  • Hackable Cities
  • Smart Cities
  • IR-102552

Cite this

Nijholt, A. (2017). Mischief Humor in Smart and Playable Cities. In A. Nijholt (Ed.), Playable Cities: The City as a Digital Playground (pp. 235-253). (Gaming Media and Social Effects). Singapore: Springer Verlag. DOI: 10.1007/978-981-10-1962-3_11

Nijholt, Anton / Mischief Humor in Smart and Playable Cities.

Playable Cities: The City as a Digital Playground. ed. / Anton Nijholt. Singapore : Springer Verlag, 2017. p. 235-253 (Gaming Media and Social Effects).

Research output: Scientific - peer-reviewChapter

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Nijholt, A 2017, Mischief Humor in Smart and Playable Cities. in A Nijholt (ed.), Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects, Springer Verlag, Singapore, pp. 235-253. DOI: 10.1007/978-981-10-1962-3_11

Mischief Humor in Smart and Playable Cities. / Nijholt, Anton.

Playable Cities: The City as a Digital Playground. ed. / Anton Nijholt. Singapore : Springer Verlag, 2017. p. 235-253 (Gaming Media and Social Effects).

Research output: Scientific - peer-reviewChapter

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Nijholt A. Mischief Humor in Smart and Playable Cities. In Nijholt A, editor, Playable Cities: The City as a Digital Playground. Singapore: Springer Verlag. 2017. p. 235-253. (Gaming Media and Social Effects). Available from, DOI: 10.1007/978-981-10-1962-3_11