@inproceedings{8bdb50e4e34a424a94a879148c1bb212,
title = "Mobile augmented games in playable cities: Humorous interaction with Pok{\'e}mon Go",
abstract = "Mobile Augmented Reality (AR) games are changing the way players interact with other players and in cities in the real world. The game{\textquoteright}s content influences players{\textquoteright} decision to explore the outside world (whole body movement outside the house) instead of staying inside playing stationary games (not whole body movement required). While users interact with these games in the real world, humorous experiences may occur while players attempt to accomplish a goal. In this paper, we discuss the humor interaction implications that Pok{\'e}mon Go has in the player{\textquoteright}s experience in the real world. We also describe how these games can provide humor occurrences based on the theories of humor. We aim to provide a discussion on humorous situations that players experience and contribute design guidelines on incorporating humor in mobile AR games based on what players have experienced.",
keywords = "Augmented reality, Humorous interaction, Mobile augmented reality games, Playable cities, Pok{\'e}mon Go",
author = "Marvin Andujar and Anton Nijholt and Gilbert, {Juan E.}",
year = "2017",
doi = "10.1007/978-3-319-58697-7_43",
language = "English",
isbn = "978-3-319-58696-0",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "575--586",
booktitle = "Distributed, Ambient and Pervasive Interactions",
address = "Germany",
note = "5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2017, DAPI ; Conference date: 09-07-2017 Through 14-07-2017",
}