Mobiles for mobility: Participatory design of a 'Happy walker' that stimulates mobility among older people

Fenne Verhoeven (Corresponding Author), Anita Cremers, Marian Schoone, Jelle van Dijk

    Research output: Contribution to journalArticleAcademicpeer-review

    3 Citations (Scopus)

    Abstract

    Purpose Existing solutions facilitating mobility among older adults mainly focus on supporting physical disabilities. However, solutions are more likely to succeed when current activities and capabilities serve as a starting point. Participatory design is a suitable approach to detect these. We investigated (i) how participatory design techniques can be applied to obtain insight into the daily activities and capabilities of older adults, and (ii) what the design implications are of taking these activities and capabilities as a basis for the development of a mobility-enhancing application. Method Research context was a three-year European project comprising health care managers, researchers, and designers from Belgium, the Netherlands, Italy, Spain, and Germany. Older adults were involved in each of the four-step iterative design process (participatory design sessions, scenarios, user requirements, and user evaluation). Results & Discussion (i) Reflection on the design process showed that particular issues should be considered in selecting participatory design tools (e.g., diaries and photo assignments are more suited than interviews) and organizing joint sessions (e.g., reserve more time for informal activities, address privacy concerns, and provide opportunity to ventilate doubts towards technology). The participatory design methods appeared suited to provide input for the application’s functionalities based on activities and capabilities. (ii) A mobility-enhancing mobile application for older adults should apply (a) Demographics: validated user profiles as a basis, but enable personalization; (b) Cognitive and physical abilities: Facilitate activities close to the home of the older adults; (c) Safety perception: Support older adults cognitively during their activities outdoor, but also prior to and afterwards and foster social contact. Future work The results of the current study have been used as input for prototype development, which has been tested in a pilot study in Spain and The Netherlands.Keywords: Older adults, participatory design, mobility, mobile technology, capability
    Original languageEnglish
    Pages (from-to)32-44
    Number of pages13
    JournalGerontechnology
    Volume15
    Issue number1
    DOIs
    Publication statusPublished - 2016

    Fingerprint

    Netherlands
    Spain
    Mobile Applications
    Technology
    Aptitude
    Privacy
    Belgium
    Italy
    Germany
    Joints
    Research Personnel
    Demography
    Interviews
    Delivery of Health Care
    Safety
    Research
    Health care
    Managers

    Keywords

    • Older adults
    • Participatory design
    • Mobility
    • Mobile technology
    • Capability

    Cite this

    Verhoeven, Fenne ; Cremers, Anita ; Schoone, Marian ; van Dijk, Jelle . / Mobiles for mobility : Participatory design of a 'Happy walker' that stimulates mobility among older people. In: Gerontechnology. 2016 ; Vol. 15, No. 1. pp. 32-44.
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    abstract = "Purpose Existing solutions facilitating mobility among older adults mainly focus on supporting physical disabilities. However, solutions are more likely to succeed when current activities and capabilities serve as a starting point. Participatory design is a suitable approach to detect these. We investigated (i) how participatory design techniques can be applied to obtain insight into the daily activities and capabilities of older adults, and (ii) what the design implications are of taking these activities and capabilities as a basis for the development of a mobility-enhancing application. Method Research context was a three-year European project comprising health care managers, researchers, and designers from Belgium, the Netherlands, Italy, Spain, and Germany. Older adults were involved in each of the four-step iterative design process (participatory design sessions, scenarios, user requirements, and user evaluation). Results & Discussion (i) Reflection on the design process showed that particular issues should be considered in selecting participatory design tools (e.g., diaries and photo assignments are more suited than interviews) and organizing joint sessions (e.g., reserve more time for informal activities, address privacy concerns, and provide opportunity to ventilate doubts towards technology). The participatory design methods appeared suited to provide input for the application’s functionalities based on activities and capabilities. (ii) A mobility-enhancing mobile application for older adults should apply (a) Demographics: validated user profiles as a basis, but enable personalization; (b) Cognitive and physical abilities: Facilitate activities close to the home of the older adults; (c) Safety perception: Support older adults cognitively during their activities outdoor, but also prior to and afterwards and foster social contact. Future work The results of the current study have been used as input for prototype development, which has been tested in a pilot study in Spain and The Netherlands.Keywords: Older adults, participatory design, mobility, mobile technology, capability",
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    Mobiles for mobility : Participatory design of a 'Happy walker' that stimulates mobility among older people. / Verhoeven, Fenne (Corresponding Author); Cremers, Anita; Schoone, Marian; van Dijk, Jelle .

    In: Gerontechnology, Vol. 15, No. 1, 2016, p. 32-44.

    Research output: Contribution to journalArticleAcademicpeer-review

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    T1 - Mobiles for mobility

    T2 - Participatory design of a 'Happy walker' that stimulates mobility among older people

    AU - Verhoeven, Fenne

    AU - Cremers, Anita

    AU - Schoone, Marian

    AU - van Dijk, Jelle

    PY - 2016

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