Abstract
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project.
Original language | Undefined |
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Title of host publication | SSGRR2000 |
Place of Publication | L'Aquila, Italy |
Pages | - |
Number of pages | 10 |
Publication status | Published - 14 Feb 2000 |
Event | International Conference on Advances in infrastructure for Electronic Business, Science, and Education on the internet, SSGRR - L'Aquila, Italy Duration: 31 Jul 2000 → 6 Aug 2000 |
Conference
Conference | International Conference on Advances in infrastructure for Electronic Business, Science, and Education on the internet, SSGRR |
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Period | 31/07/00 → 6/08/00 |
Other | July 31 - August 6, 2000 |
Keywords
- METIS-119405
- IR-18883