More playful user interfaces: an introduction

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Abstract

In this chapter we embed recent research advances in creating playful user interfaces in a historical context. We have observations on spending leisure time, in particular predictions from previous decades and views expressed in Science Fiction novels. We confront these views and predictions with what has really happened since the advent of computers, the Internet, Worldwide Web and sensors and actuators that are increasingly becoming integrated in our environments and in devices that are with us 24/7. And, not only with us, but also connected to networks of nodes that represent people, institutions, and companies. Playful user interfaces are not only interesting for entertainment applications. Educational or behavior change supporting systems can also profit from a playful approach. The chapter concludes with a meta-level review of the chapters in this book. In this review we distinguish three views on research and application domains for playful user interfaces: (1) Designing Interactions for and by Children, (2) Designing Interactions with Nature, Animals, and Things, and (3) Designing Interactions for Arts, Performances, and Sports.
Original languageEnglish
Title of host publicationMore Playful User Interfaces
Subtitle of host publicationInterfaces that Invite Social and Physical Interaction
EditorsAnton Nijholt
Place of PublicationSingapore
PublisherSpringer
Pages1-13
Number of pages13
ISBN (Electronic)978-981-287-546-4
ISBN (Print)978-981-287-545-7
DOIs
Publication statusPublished - 18 May 2015

Publication series

NameGaming media and social effects
PublisherSpringer Verlag
ISSN (Print)2197-9685

Fingerprint

User interfaces
Sports
Profitability
Animals
Actuators
Internet
Sensors
Industry

Keywords

  • EWI-25992
  • METIS-312589
  • HMI-MI: MULTIMODAL INTERACTIONS
  • IR-96447
  • Child Computer Interaction
  • Brain-Computer Interfaces
  • Animal-Computer Interaction
  • Human computer interaction
  • Internet of Things
  • Entertainment computing
  • Video games
  • Pervasive computing
  • Tangible Interfaces
  • urban games
  • constructionist gaming
  • human-ecosystem interaction
  • HMI-HF: Human Factors

Cite this

Nijholt, A. (2015). More playful user interfaces: an introduction. In A. Nijholt (Ed.), More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction (pp. 1-13). (Gaming media and social effects). Singapore: Springer. https://doi.org/10.1007/978-981-287-546-4_1
Nijholt, Anton. / More playful user interfaces : an introduction. More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. editor / Anton Nijholt. Singapore : Springer, 2015. pp. 1-13 (Gaming media and social effects).
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Nijholt, A 2015, More playful user interfaces: an introduction. in A Nijholt (ed.), More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Gaming media and social effects, Springer, Singapore, pp. 1-13. https://doi.org/10.1007/978-981-287-546-4_1

More playful user interfaces : an introduction. / Nijholt, Anton.

More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. ed. / Anton Nijholt. Singapore : Springer, 2015. p. 1-13 (Gaming media and social effects).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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Nijholt A. More playful user interfaces: an introduction. In Nijholt A, editor, More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Singapore: Springer. 2015. p. 1-13. (Gaming media and social effects). https://doi.org/10.1007/978-981-287-546-4_1