More playful user interfaces: interfaces that invite social and physical interaction

Anton Nijholt (Editor)

    Research output: Book/ReportBook editingAcademic

    579 Downloads (Pure)

    Abstract

    This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
    Original languageEnglish
    Place of PublicationSingapore
    PublisherSpringer
    Number of pages247
    ISBN (Electronic)978-981-287-546-4
    ISBN (Print)978-981-287-545-7
    DOIs
    Publication statusPublished - 18 May 2015

    Publication series

    NameGaming media and social effects
    PublisherSpringer Verlag
    ISSN (Print)2197-9685

    Keywords

    • HMI-HF: Human Factors
    • HMI-MI: MULTIMODAL INTERACTIONS
    • human-ecosystem interaction
    • Constructionist gaming
    • Urban games
    • Pervasive computing
    • Tangible Interfaces
    • Internet of Things (IoT)
    • Entertainment computing
    • Animal-Computer Interaction
    • Human computer interaction
    • Brain-Computer Interface (BCI)
    • Child Computer Interaction
    • Video games

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