Video game consoles that employ physical activity as an interaction mode can benefit from using the gamer’s movement as feedback and adapt to it. But to be able to design such systems we need to know how gamers actually move and what we can infer from this. This paper reports preliminary, qualitative results of a study that aims at identifying playing styles and related movement patterns of gamers that play the Nintendo Wii Boxing game. Interviews of video gamers revealed that they approach the game with two different motivations (to achieve and to relax) that lead to different strategies (game and simulation). A movement analysis study using motion capture data, video recordings, and observer ratings identified three different movement patterns that relate to these strategies.
|Title of host publication||ECAG 2008 Workshop|
|Subtitle of host publication||Facial and Bodily Expressions for Control and Adaptation of Games|
|Editors||Anton Nijholt, Ronald Poppe|
|Place of Publication||Enschede|
|Publisher||Centre for Telematics and Information Technology (CTIT)|
|Number of pages||7|
|Publication status||Published - 1 Sep 2008|
|Event||Workshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2008 - Amsterdam, Netherlands|
Duration: 16 Sep 2008 → 16 Sep 2008
|Name||CTIT Workshop Proceedings|
|Publisher||Centre for Telematics and Information Technology University of Twente|
|Workshop||Workshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2008|
|Period||16/09/08 → 16/09/08|
- HMI-MI: MULTIMODAL INTERACTIONS
Pasch, M., Berthouze, N., & van Dijk, B. (2008). Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing. In A. Nijholt, & R. Poppe (Eds.), ECAG 2008 Workshop: Facial and Bodily Expressions for Control and Adaptation of Games (pp. 27-33). (CTIT Workshop Proceedings; Vol. WP08-03). Enschede: Centre for Telematics and Information Technology (CTIT).