Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing

Marco Pasch, Nadia Berthouze, Betsy van Dijk

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    Abstract

    Video game consoles that employ physical activity as an interaction mode can benefit from using the gamer’s movement as feedback and adapt to it. But to be able to design such systems we need to know how gamers actually move and what we can infer from this. This paper reports preliminary, qualitative results of a study that aims at identifying playing styles and related movement patterns of gamers that play the Nintendo Wii Boxing game. Interviews of video gamers revealed that they approach the game with two different motivations (to achieve and to relax) that lead to different strategies (game and simulation). A movement analysis study using motion capture data, video recordings, and observer ratings identified three different movement patterns that relate to these strategies.
    Original languageEnglish
    Title of host publicationECAG 2008 Workshop
    Subtitle of host publicationFacial and Bodily Expressions for Control and Adaptation of Games
    EditorsAnton Nijholt, Ronald Poppe
    Place of PublicationEnschede
    PublisherCentre for Telematics and Information Technology (CTIT)
    Pages27-33
    Number of pages7
    Publication statusPublished - 1 Sep 2008
    EventWorkshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2008 - Amsterdam, Netherlands
    Duration: 16 Sep 200816 Sep 2008

    Publication series

    NameCTIT Workshop Proceedings
    PublisherCentre for Telematics and Information Technology University of Twente
    VolumeWP08-03
    ISSN (Print)1568-7805

    Workshop

    WorkshopWorkshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2008
    Abbreviated titleECAG
    CountryNetherlands
    CityAmsterdam
    Period16/09/0816/09/08

    Keywords

    • METIS-251132
    • IR-64921
    • HMI-MI: MULTIMODAL INTERACTIONS
    • EWI-13240

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  • Cite this

    Pasch, M., Berthouze, N., & van Dijk, B. (2008). Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing. In A. Nijholt, & R. Poppe (Eds.), ECAG 2008 Workshop: Facial and Bodily Expressions for Control and Adaptation of Games (pp. 27-33). (CTIT Workshop Proceedings; Vol. WP08-03). Enschede: Centre for Telematics and Information Technology (CTIT).