Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic

Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, Dennis Reidsma

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)
51 Downloads (Pure)

Abstract

Design practices targeting playful movement-based interaction are changing rapidly with both technological and societal developments. In this paper, we provide a snapshot of movement-based interaction designers' experiences during the Covid-19 pandemic, by interviewing designers working in diverse roles that integrate physical human body movement and digital technologies (i.e., exergame and wearable game designers, playground and landscape architects, sports and dance trainers, and Sports-HCI professionals). Using grounded theory, we have identified two tactics from the designers' experiences: (i) the significance of face-to-face embodied interactions throughout the entire movement-based interaction design process, and (ii) the importance of positive, yet critical, attitudes to technology for designing bodily experiences, including mixed use of non-technical materials and tools for rapid prototyping and iteration. However, it was evident that such tactics are often not feasible without physical interaction between the designer and users. The restrictions imposed by Covid-19, therefore, further revealed the importance of body movement to designing a playful movement-based interaction - from ideation to execution and testing. This paper offers a worrying view of movement-based interaction design during the Covid-19 era, while calling for further investigation to enrich the discourse that could contribute to this field, possibly also beyond the circumstances of the Covid-19 pandemic.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022
EditorsKostas Karpouzis, Stefano Gualeni, Allan Fowler
PublisherAssociation for Computing Machinery
Number of pages8
ISBN (Electronic)978-1-4503-9795-7
DOIs
Publication statusPublished - 4 Nov 2022
Event17th International Conference on the Foundations of Digital Games, FDG 2022 - Athens, Greece
Duration: 5 Sept 20228 Sept 2022
Conference number: 17

Publication series

NameACM International Conference Proceeding Series

Conference

Conference17th International Conference on the Foundations of Digital Games, FDG 2022
Abbreviated titleFDG 2022
Country/TerritoryGreece
CityAthens
Period5/09/228/09/22

Keywords

  • Design Process
  • Embodied Interactions
  • Interaction Design
  • Interactive Games
  • Movement-based Interaction
  • Qualitative

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