Multi-Brain BCI Games: Where to Go from Here?

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    Clinical research on brain-computer interaction has focused on patients and assistive technology for disabled users. How can we provide an ALS patient with the possibility to communicate with the outside world using his or her brains only? Or, how can an artificial limb or prosthetic device be controlled by thoughts only. In the early years of brain-computer interface research many other applications were considered. Artists used EEG devices to audify and visualize brain activity and gave it a role in real-time performances. Rather than having just one person’s brain activity measured and used they also thought of, designed, and implemented artistic applications where brain activity of two users was needed in order to produce a desired result. In this paper we look at various artistic and other non-clinical BCI applications that can become the face of BCI research in the near future.
    Original languageUndefined
    Title of host publicationProceedings of Measuring Behavior 2016, 10th International Conference on Methods and Techniques in Behavioral Research
    EditorsAndrew Spink, Gernot Riedel, Lisanne Zhou, Rami Albatel, Cathal Gurrin
    Place of PublicationDublin
    PublisherDublin City University
    Number of pages5
    ISBN (Print)978-1-873769-59-1
    Publication statusPublished - May 2016
    EventMeasuring Behaviour 2016: 10th International Conference on Methods and Techniques in Behavioral Research - Dublin City University, Dublin, Ireland
    Duration: 25 May 201627 May 2016
    Conference number: 10

    Publication series

    PublisherDublin City University


    ConferenceMeasuring Behaviour 2016
    Internet address


    • EWI-26897
    • Applications
    • Multi-brain Computing
    • METIS-319433
    • Roadmaps
    • IR-102587
    • Brain-Computer Interfaces
    • Games

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