Multi-modal Behavioral Cues from Bodily Interaction in Ambient Entertainment Applications

Anton Nijholt, Betsy van Dijk, Dirk Heylen

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    Abstract

    Exertion interfaces require bodily activity. Users have to perform exercises, they have to dance, they have to golf or football, and they have to train particular bodily skills. Unlike game interfaces where we can observe lots of research activity recently trying to define, interpret and evaluate issues such as ‘flow’ and ‘engagement’, in exertion interfaces these concepts need to be reconsidered and new ways of evaluation have to be defined. Here we embed exertion interface research in ambient intelligence and entertainment computing research. Examples are discussed and views on evaluation are expressed.
    Original languageEnglish
    Title of host publicationProceedings of Measuring Behavior 2008
    Subtitle of host publication6th International Conference on Methods and Techniques in Behavioral Research
    EditorsAndrew Spink, Mechteld Ballintijn, Natasja Bogers, Fabrizio Grieco, Leanne Loijens, Lucas Noldus, Gonny Smit, Patrick Zimmerman
    Place of PublicationWageningen
    PublisherNoldus
    Pages96-97
    Number of pages2
    ISBN (Print)978-90-74821-81-0
    Publication statusPublished - 26 Aug 2008
    EventMeasuring Behavior 2008: 6th International Conference on Methods and Techniques in Behavioral Research - MECC Maastricht, Maastricht, Netherlands
    Duration: 26 Aug 200829 Aug 2008
    Conference number: 6
    http://www.noldus.com/mb2008/

    Conference

    ConferenceMeasuring Behavior 2008
    CountryNetherlands
    CityMaastricht
    Period26/08/0829/08/08
    Internet address

    Keywords

    • HMI-HF: Human Factors

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