Table is an instrumented, interactive dining table, that measures
eating behavior - through the use of embedded load cells - and
interacts with diners - through the use of embedded LEDs. The
table opens up new ways of exploring the social dynamics of eating.
The two use cases describe explorations of the design space of
the Sensory Interactive Table in the context of the social space of
eating. The first use case details the process of co-designing and
evaluating applications to stimulate children to eat more vegetables.
The second use case presents the process of designing and evaluating
applications to stimulate young adults to reduce their eating
speed in a social setting. The results show the broad potential of the
design space of the table across user groups, types of interactions,
as well as the social space of eating.
|Title of host publication||Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases|
|Publication status||Published - 25 Oct 2020|
|Event||22nd ACM International Conference on Multimodal Interaction, ICMI 2020 - Online|
Duration: 25 Oct 2020 → 29 Oct 2020
Conference number: 22
|Conference||22nd ACM International Conference on Multimodal Interaction, ICMI 2020|
|Period||25/10/20 → 29/10/20|