We consider a system that can generate stories as a creative system. One approach to building such a system is to simulate and narrate the behaviour of believable characters in a virtual story world. A risk of this approach is that no interesting story emerges. In order to make the behaviour of the characters more interesting from a story perspective, we propose a system that can use example story pieces, written from a plot perspective by a human author, to inspire decisions for characters in an emerging story.
On a more philosophical note, we discuss the story generation process in the light of a characterization of creative systems and show that considering an automated story generator as a creative system can help to reveal implicit design choices.
|Publisher||Goldsmiths, University of London|
|Workshop||Fourth International Joint Workshop on Computational Creativity|
|Period||17/06/07 → 19/06/07|
|Other||17-19 June 2007|
- HMI-CI: Computational Intelligence
- Computational creativity
- Case Based Reasoning
- Story Generation