Abstract
Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users can navigate a virtual (game) world or even an (empirical) dataset while having their hands free to issue commands. We compared the Wii Balance Board to a hand-held Wiimote for navigating a maze and found that users completed this task slower with the Balance Board. However, the Balance Board was considered more intuitive, easy to learn and ‘much fun’.
Original language | Undefined |
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Title of host publication | 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09) |
Editors | A. Nijholt, Antinus Nijholt, D. Reidsma, Dennis Reidsma, G.H.W. Hondorp |
Place of Publication | Berlin |
Publisher | Springer |
Pages | 187-192 |
Number of pages | 6 |
ISBN (Print) | 978-3-642-02314-9 |
DOIs | |
Publication status | Published - 27 May 2009 |
Event | 3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 - Amsterdam, Netherlands Duration: 22 Jun 2009 → 24 Jun 2009 Conference number: 3 |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST) |
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Publisher | Springer Verlag |
Volume | 9 |
ISSN (Print) | 1867-8211 |
Conference
Conference | 3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 |
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Abbreviated title | INTETAIN |
Country/Territory | Netherlands |
City | Amsterdam |
Period | 22/06/09 → 24/06/09 |
Keywords
- EWI-15199
- HMI-MI: MULTIMODAL INTERACTIONS
- IR-62776
- METIS-263771
- Input devices and strategies
- User interfaces
- Evaluation