Navigating a Maze with Balance Board and Wiimote

F.W. Fikkert, Niek Hoeijmakers, P.E. van der Vet

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    5 Citations (Scopus)

    Abstract

    Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users can navigate a virtual (game) world or even an (empirical) dataset while having their hands free to issue commands. We compared the Wii Balance Board to a hand-held Wiimote for navigating a maze and found that users completed this task slower with the Balance Board. However, the Balance Board was considered more intuitive, easy to learn and ‘much fun’.
    Original languageUndefined
    Title of host publication3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)
    EditorsA. Nijholt, Antinus Nijholt, D. Reidsma, Dennis Reidsma, G.H.W. Hondorp
    Place of PublicationBerlin
    PublisherSpringer
    Pages187-192
    Number of pages6
    ISBN (Print)978-3-642-02314-9
    DOIs
    Publication statusPublished - 27 May 2009
    Event3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009 - Amsterdam, Netherlands
    Duration: 22 Jun 200924 Jun 2009
    Conference number: 3

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (LNICST)
    PublisherSpringer Verlag
    Volume9
    ISSN (Print)1867-8211

    Conference

    Conference3rd International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009
    Abbreviated titleINTETAIN
    Country/TerritoryNetherlands
    CityAmsterdam
    Period22/06/0924/06/09

    Keywords

    • EWI-15199
    • HMI-MI: MULTIMODAL INTERACTIONS
    • IR-62776
    • METIS-263771
    • Input devices and strategies
    • User interfaces
    • Evaluation

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