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Network Investment Game with Wardrop Followers

Research output: Working paperPreprintAcademic

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Abstract

We study a two-sided network investment game consisting of two sets of players, called providers and users. The game is set in two stages. In the first stage, providers aim to maximize their profit by investing in bandwidth of cloud computing services. The investments of the providers yield a set of usable services for the users. In the second stage, each user wants to process a task and therefore selects a bundle of services so as to minimize the total processing time. We assume the total processing time to be separable over the chosen services and the processing time of each service to depend on the utilization of the service and the installed bandwidth. We provide insights on how competition between providers affects the total costs of the users and show that every game on a series-parallel graph can be reduced to an equivalent single edge game when analyzing the set of subgame perfect Nash equilibria.
Original languageEnglish
PublisherArXiv.org
DOIs
Publication statusPublished - 23 Apr 2019

Keywords

  • cs.GT
  • cs.MA

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  • Network investment games with wardrop followers

    Schmand, D., Schröder, M. & Skopalik, A., 1 Jul 2019, 46th International Colloquium on Automata, Languages, and Programming, ICALP 2019. Baier, C., Chatzigiannakis, I., Flocchini, P. & Leonardi, S. (eds.). Dagstuhl, 151. (Leibniz International Proceedings in Informatics, LIPIcs; vol. 132).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Open Access
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