Abstract
We present a fully working prototype of NOOT, an interactive tangible system which supports (sharing of) moments of reflection during brainstorms. We discuss the iterative design process, informed by embodied situated cognition theory and by user studies in context using various versions of the prototype. Apart from a potentially useful product, NOOT served as a research-Tool showing how physical materials and social interactions scaffold people's sense-making efforts, and how technology might fit in to support this process.
Original language | English |
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Title of host publication | C & C '11 |
Subtitle of host publication | Proceedings of the 8th ACM Conference on Creativity and Cognition |
Publisher | Association for Computing Machinery |
Pages | 157-164 |
Number of pages | 8 |
ISBN (Electronic) | 9781450308205 |
DOIs | |
Publication status | Published - 3 Nov 2011 |
Externally published | Yes |
Event | 8th ACM Conference on Creativity and Cognition, C&C 2011 - Atlanta, United States Duration: 3 Nov 2011 → 6 Nov 2011 Conference number: 8 |
Conference
Conference | 8th ACM Conference on Creativity and Cognition, C&C 2011 |
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Abbreviated title | C&C 2011 |
Country/Territory | United States |
City | Atlanta |
Period | 3/11/11 → 6/11/11 |
Keywords
- Audio
- Creativity
- Design
- Embodied Situated Cognition
- Interactive Systems
- Reflection
- Sense-Making
- Tangible