Abstract
Various least core concepts including the classical least core of cooperative games are discussed. By a reduction from minimum cover problems, we prove that computing an element in these least cores is in general NP-hard for minimum cost spanning tree games. As a consequence, computing the nucleolus, the nucleon and the per-capita nucleolus of minimum cost spanning tree games is also NP-hard.
| Original language | English |
|---|---|
| Pages (from-to) | 23-38 |
| Number of pages | 15 |
| Journal | Mathematical methods of operations research |
| Volume | 2000 |
| Issue number | 52 |
| DOIs | |
| Publication status | Published - 2000 |
Keywords
- Spanning tree
- Least core
- Cooperative game
- Nucleolus
- NP-hard