Abstract
A learning process with the plasticity property often requires reinforcement signals to guide the process. However, in some tasks (e.g. maze-navigation), it is very difficult to measure the performance of an agent to provide reinforcements, since the position of the goal is not known. This requires finding the correct behavior among a vast number of possible behaviors without having any feedback. In these cases, an exhaustive search may be needed. However, this might not be feasible especially when optimizing artificial neural networks in continuous domains. In this work, we introduce novelty producing synaptic plasticity (NPSP), where we evolve synaptic plasticity rules to produce as many novel behaviors as possible to find the behavior that can solve the problem. We evaluate the NPSP on deceptive maze environments that require the achievement of subgoals. Our results show that the proposed NPSP produces more novel behaviors compared to Random Search and Random Walk.
Original language | English |
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Title of host publication | GECCO '20 |
Subtitle of host publication | Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion |
Editors | Carlos Artemio Coello Coello |
Publisher | Association for Computing Machinery |
Pages | 93-94 |
Number of pages | 2 |
ISBN (Electronic) | 978-1-4503-7127-8 |
ISBN (Print) | 9781450371278 |
DOIs | |
Publication status | Published - 8 Jul 2020 |
Externally published | Yes |
Event | Genetic and Evolutionary Computation Conference, GECCO 2020 - Online Event, Cancun, Mexico Duration: 8 Jul 2020 → 12 Jul 2020 |
Conference
Conference | Genetic and Evolutionary Computation Conference, GECCO 2020 |
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Abbreviated title | GECCO 2020 |
Country/Territory | Mexico |
City | Cancun |
Period | 8/07/20 → 12/07/20 |
Keywords
- Neuro-evolution
- Novelty
- Synaptic plasticity
- Unsupervised learning