Abstract
We consider the computational complexity of coalitional solution concepts in scenarios related to load balancing such as anonymous and congestion games. In congestion games, Pareto-optimal Nash and strong equilibria, which are resilient to coalitional deviations, have recently been shown to yield significantly smaller inefficiency. Unfortunately, we show that several problems regarding existence, recognition, and computation of these concepts are hard, even in seemingly special classes of games. In anonymous games with constant number of strategies, we can efficiently recognize a state as Pareto-optimal Nash or strong equilibrium, but deciding existence for a game remains hard. In the case of player-specific singleton congestion games, we show that recognition and computation of both concepts can be done efficiently. In addition, in these games there are always short sequences of coalitional improvement moves to Pareto-optimal Nash and strong equilibria that can be computed efficiently.
Original language | English |
---|---|
Pages (from-to) | 441-453 |
Number of pages | 13 |
Journal | Theory of computing systems |
DOIs | |
Publication status | Published - Dec 2013 |
Keywords
- Anonymous games
- Congestion games
- Convergence
- Equilibrium computation
- Load balancing
- Nash equilibrium
- Strong equilibrium