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Organizational Dynamics at Play: Implications for game design
Shenja van der Graaf
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peer-review
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Social Sciences
Design
100%
Economic and Social Development
100%
Boundaries
80%
Organizations
80%
Specific Industry
60%
Process
40%
Purpose
20%
Occupational Career
20%
Leadership
20%
Theory
20%
Labor Process
20%
Control
20%
Product Architecture
20%
Consumers
20%
Skills
20%
Strategy Management
20%
Knowledge
20%
Stem
20%
Prominent
20%
Ability
20%
Markets
20%
Understanding
20%
Organisational Innovation
20%
Organizational Learning
20%
Simultaneous Engineering
20%
Business Model
20%
Attention
20%
Economics, Econometrics and Finance
Enterprise
100%
Leadership
16%
New Product Development
16%
Business Model
16%
Management
16%
Network Economics
16%
Occupational Attainment
16%
Computer Science
Multisided Market
25%