Overcoming reserve - Supporting professional appropriation of interactive costumes

Michaela Honauer, Danielle Wilde, Eva Hornecker

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

5 Citations (Scopus)

Abstract

Deploying wearable technologies in the performing arts not only concerns costume wearers but affects further stakeholders whose work is impacted by the interactive effects or who help maintain the technology. Beyond the wearer, literature neglects how these other stakeholders engage with interactive costumes, though a performance production is based on the contribution of many parties. We conducted a longitudinal study to examine how stakeholders of a youth ballet production experience and appropriate interactive costuming. Our findings suggest that user experiences vary according to stakeholders' closeness to the costume, background and taste, the costume interaction mode and social environment. We expand existing models of technology appropriation with two novel technology relations: professional reserve and polite indifference. Based on these, we suggest integration into existing practices, to design for the show, and create positive experiences to incorporate interactive costumes in the performing arts and discuss relevance for other professional fields.

Original languageEnglish
Title of host publicationDIS '20
Subtitle of host publicationProceedings of the 2020 ACM Designing Interactive Systems Conference
EditorsRon Wakkary
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages2189-2200
Number of pages12
ISBN (Electronic)978-1-4503-6974-9
DOIs
Publication statusPublished - 3 Jul 2020
Externally publishedYes
Event2020 ACM Conference on Designing Interactive Systems, DIS 2020 - Eindhoven, Netherlands
Duration: 6 Jul 202010 Jul 2020

Conference

Conference2020 ACM Conference on Designing Interactive Systems, DIS 2020
Abbreviated titleDIS
Country/TerritoryNetherlands
CityEindhoven
Period6/07/2010/07/20

Keywords

  • Action research
  • Appropriating technologies
  • Ballet
  • Performing arts
  • Theatre
  • User experience
  • Wearable costumes
  • n/a OA procedure

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