Perception and manipulation of game control

D. Plass - Oude Bos, B.L.A. van de Laar, B. Reuderink, Mannes Poel, Antinus Nijholt

  • 1 Citations

Abstract

Brain-computer interfaces do not provide perfect recognition of user input, for similar reasons as natural input modalities. How well can users assess the amount of control they have, and how much control do they need? We describe an experiment where we manipulated the control users had in a keyboard-controlled browser game. The data of 211 runs from 87 individuals indicates a significant linear correlation between users’ sense of control and the amount of control they really had in terms of mutual information (not accuracy!). If users know what they put in, they can assess quite well how much control they have over the system. In our case, from an amount of control of above 0.68 bits in mutual information (a 5-class accuracy of 65%), this aspect of control no longer seems to be the critical factor for finishing the game. Deliberate manipulation of perception may offer a way to make imperfect, uncertain input modalities more acceptable, especially in combination with games.
Original languageUndefined
Title of host publicationProceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014
EditorsDennis Reidsma, Insook Choi, Robin Bargar
Place of PublicationBerlin
PublisherSpringer Verlag
Pages57-66
Number of pages10
ISBN (Print)978-3-319-08188-5
DOIs
StatePublished - Jul 2014

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
PublisherSpringer Verlag
Number136
Volume136
ISSN (Print)1867-8211
ISSN (Electronic)1867-8211

Fingerprint

Brain computer interface
Experiments

Keywords

  • EWI-24639
  • HMI-HF: Human Factors
  • Social Robots
  • Sensors
  • Video games
  • Virtual Reality
  • IR-91484
  • Actuators
  • Computational Humor
  • Humor
  • Intelligent Environments
  • METIS-305863
  • Virtual agents

Cite this

Plass - Oude Bos, D., van de Laar, B. L. A., Reuderink, B., Poel, M., & Nijholt, A. (2014). Perception and manipulation of game control. In D. Reidsma, I. Choi, & R. Bargar (Eds.), Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014 (pp. 57-66). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 136, No. 136). Berlin: Springer Verlag. DOI: 10.1007/978-3-319-08189-2_7

Plass - Oude Bos, D.; van de Laar, B.L.A.; Reuderink, B.; Poel, Mannes; Nijholt, Antinus / Perception and manipulation of game control.

Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. ed. / Dennis Reidsma; Insook Choi; Robin Bargar. Berlin : Springer Verlag, 2014. p. 57-66 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 136, No. 136).

Research output: Scientific - peer-reviewChapter

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Plass - Oude Bos, D, van de Laar, BLA, Reuderink, B, Poel, M & Nijholt, A 2014, Perception and manipulation of game control. in D Reidsma, I Choi & R Bargar (eds), Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), no. 136, vol. 136, Springer Verlag, Berlin, pp. 57-66. DOI: 10.1007/978-3-319-08189-2_7

Perception and manipulation of game control. / Plass - Oude Bos, D.; van de Laar, B.L.A.; Reuderink, B.; Poel, Mannes; Nijholt, Antinus.

Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. ed. / Dennis Reidsma; Insook Choi; Robin Bargar. Berlin : Springer Verlag, 2014. p. 57-66 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 136, No. 136).

Research output: Scientific - peer-reviewChapter

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Plass - Oude Bos D, van de Laar BLA, Reuderink B, Poel M, Nijholt A. Perception and manipulation of game control. In Reidsma D, Choi I, Bargar R, editors, Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. Berlin: Springer Verlag. 2014. p. 57-66. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); 136). Available from, DOI: 10.1007/978-3-319-08189-2_7