Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality.

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Abstract

Collaborative Mixed Reality Environments (CMREs) enable designing Performative Mixed Reality Experiences (PMREs) to engage participants’ physical bodies, mixed reality environments, and technologies utilized. However, the physical body is rarely purposefully incorporated throughout such design processes, leaving designers seated behind their desks, relying on their previous know-how and assumptions. In contrast, embodied design techniques from HCI and performing arts afford direct corporeal feedback to verify and adapt experiential aesthetics within the design process. This paper proposes a performative prototyping method, which combines bodystorming methods with Wizard of Oz techniques with a puppeteering approach, using inside-out somaesthetic- and outside-in dramaturgical perspectives. In addition, it suggests an interdisciplinary vocabulary to share and evaluate PMRE experiences during and after its design collaboration. This method is exemplified and investigated by comparing two case studies of PMRE design projects in higher-art education using the existing Social VR platform NEOS VR adapted as a CMRE.
Original languageEnglish
Title of host publicationSixteenth International Conference on Tangible, Embedded, and Embodied Interaction
ISBN (Electronic)9781450391474
DOIs
Publication statusPublished - 13 Feb 2022
Event16th International Conference on Tangible, embedded, and embodied interaction, TEI 2022 - KAIST, Korean Advanced Institute of Science & Technology, Daejeon, Korea, Democratic People's Republic of
Duration: 13 Feb 202216 Feb 2022
Conference number: 16
https://tei.acm.org/2022/

Conference

Conference16th International Conference on Tangible, embedded, and embodied interaction, TEI 2022
Abbreviated titleTEI 2022
Country/TerritoryKorea, Democratic People's Republic of
CityDaejeon
Period13/02/2216/02/22
Internet address

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