Abstract
Collaborative Mixed Reality Environments (CMREs) enable designing Performative Mixed Reality Experiences (PMREs) to engage participants’ physical bodies, mixed reality environments, and technologies utilized. However, the physical body is rarely purposefully incorporated throughout such design processes, leaving designers seated behind their desks, relying on their previous know-how and assumptions. In contrast, embodied design techniques from HCI and performing arts afford direct corporeal feedback to verify and adapt experiential aesthetics within the design process. This paper proposes a performative prototyping method, which combines bodystorming methods with Wizard of Oz techniques with a puppeteering approach, using inside-out somaesthetic- and outside-in dramaturgical perspectives. In addition, it suggests an interdisciplinary vocabulary to share and evaluate PMRE experiences during and after its design collaboration. This method is exemplified and investigated by comparing two case studies of PMRE design projects in higher-art education using the existing Social VR platform NEOS VR adapted as a CMRE.
Original language | English |
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Title of host publication | Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction |
ISBN (Electronic) | 9781450391474 |
DOIs | |
Publication status | Published - 13 Feb 2022 |
Event | 16th International Conference on Tangible, embedded, and embodied interaction, TEI 2022 - KAIST, Korean Advanced Institute of Science & Technology, Daejeon, Korea, Democratic People's Republic of Duration: 13 Feb 2022 → 16 Feb 2022 Conference number: 16 https://tei.acm.org/2022/ |
Conference
Conference | 16th International Conference on Tangible, embedded, and embodied interaction, TEI 2022 |
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Abbreviated title | TEI 2022 |
Country/Territory | Korea, Democratic People's Republic of |
City | Daejeon |
Period | 13/02/22 → 16/02/22 |
Internet address |