TY - JOUR
T1 - Personality pathways to aggression
T2 - Testing a trait-state model using immersive technology
AU - van Gelder, Jean Louis
AU - de Vries, Reinout E.
AU - van Sintemaartensdijk, Iris
AU - Donker, Tara
N1 - Publisher Copyright:
© 2022 The Authors. Criminology published by Wiley Periodicals LLC on behalf of American Society of Criminology
PY - 2022/8
Y1 - 2022/8
N2 - Trait-state models aim to provide an encompassing view of offender decision-making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait-state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty-humility, result in intentions to aggress. Using structural equation modeling, we show how these personality traits relate to intentions to aggress via anger, fear, perceived risk, and anticipated guilt/shame. Additionally, we demonstrate superior validity of our virtual scenario over a written version of the same scenario by virtue of its ability to provide more contextual realism, to establish a stronger sense of presence, and to trigger more intense emotional states relevant to the decision situation. Implications for future decision-making research and theory are discussed.
AB - Trait-state models aim to provide an encompassing view of offender decision-making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait-state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty-humility, result in intentions to aggress. Using structural equation modeling, we show how these personality traits relate to intentions to aggress via anger, fear, perceived risk, and anticipated guilt/shame. Additionally, we demonstrate superior validity of our virtual scenario over a written version of the same scenario by virtue of its ability to provide more contextual realism, to establish a stronger sense of presence, and to trigger more intense emotional states relevant to the decision situation. Implications for future decision-making research and theory are discussed.
KW - aggression
KW - decision-making
KW - personality
KW - trait-state models
KW - virtual reality
UR - https://www.scopus.com/pages/publications/85125673507
U2 - 10.1111/1745-9125.12305
DO - 10.1111/1745-9125.12305
M3 - Article
AN - SCOPUS:85125673507
SN - 0011-1384
VL - 60
SP - 406
EP - 428
JO - Criminology
JF - Criminology
IS - 3
ER -