TY - JOUR
T1 - Planning walkable cities
T2 - Generative design approach towards digital twin implementation
AU - Kumalasari, Dewi
AU - Koeva, M.
AU - Vahdatikhaki, Faridaddin
AU - Petrova Antonova, Dessislava
AU - Kuffer, M.
N1 - Funding Information:
This research work was supported by the GATE project, funded by the Horizon 2020 WIDESPREAD-2018-2020 TEAMING Phase 2 programme under grant agreement no. 857155, by Operational Programme Science and Education for Smart Growth under Grant Agreement no. BG05M2OP001-1.003-0002-C01.
Publisher Copyright:
© 2023 by the authors.
PY - 2023/2/16
Y1 - 2023/2/16
N2 - The idea of a walkable city refers to the extent to which the built environment encourages people to walk by establishing comfortable pedestrian routes, which allows people to connect to numerous services with reasonable effort and time. Walkability is currently regarded as a “good to know about” rather than a “must-have” factor for sustainable development. A combination of walkability with a standard design strategy, such as generative design, may result in a more efficient way of planning a walkable city. Interestingly, the sole indicator taken into account for walkability in the generative design domain is “distance to amenities”, while in reality, other parameters, such as the comfort factor, could also influence walkability. Therefore, in this research, we developed a workflow based on the generative design, which considers the comfort dimension in combination with distance to amenities and street-level greeneries. We also included the human perspective, given that walkability is always personal. This research successfully generated three different scenarios of walkability-optimal urban plans, where the highest walkability is 82.43 (very walkable). Furthermore, the baseline scenario of two different locations also aligns with people’s perspectives when compared. In addition, we found that the inclusion of a temporal dimension, enhanced 3D-related indicators, and constraints should benefit future research.
AB - The idea of a walkable city refers to the extent to which the built environment encourages people to walk by establishing comfortable pedestrian routes, which allows people to connect to numerous services with reasonable effort and time. Walkability is currently regarded as a “good to know about” rather than a “must-have” factor for sustainable development. A combination of walkability with a standard design strategy, such as generative design, may result in a more efficient way of planning a walkable city. Interestingly, the sole indicator taken into account for walkability in the generative design domain is “distance to amenities”, while in reality, other parameters, such as the comfort factor, could also influence walkability. Therefore, in this research, we developed a workflow based on the generative design, which considers the comfort dimension in combination with distance to amenities and street-level greeneries. We also included the human perspective, given that walkability is always personal. This research successfully generated three different scenarios of walkability-optimal urban plans, where the highest walkability is 82.43 (very walkable). Furthermore, the baseline scenario of two different locations also aligns with people’s perspectives when compared. In addition, we found that the inclusion of a temporal dimension, enhanced 3D-related indicators, and constraints should benefit future research.
KW - comfort
KW - generative design
KW - human behaviour
KW - urban planning
KW - walkability
KW - ITC-ISI-JOURNAL-ARTICLE
KW - ITC-GOLD
U2 - 10.3390/rs15041088
DO - 10.3390/rs15041088
M3 - Article
AN - SCOPUS:85149338287
SN - 2072-4292
VL - 15
JO - Remote sensing
JF - Remote sensing
IS - 4
M1 - 1088
ER -