Play-testing and requirements engineering: implications for research and teaching

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

In Requirements Engineering (RE) for large scale game systems, play-testing is an important activity that is used to validate requirements from players’ perspective. Play-testers are not professionals that are involved in the process of RE. They are not professional testers, either. Yet, their feedback in terms of perceptions and experiences of the early prototypes of a game, have a decisive impact on what the RE-professionals do next in the RE process. This position paper presents a qualitative study that sought to discover who takes the role of play-testers and what kind of feedback play-testers generate in the early stages of RE for games. The case study responds to the observation that no textbook on RE or software engineering addresses play-testing as a phenomenon, and that classic Computer Science programs at universities teach testing techniques mostly in the context of embedded systems, hence students often are left with little opportunity to develop testing skills that build upon play-testing practices happening in the game development sector. The study therefore was aimed at identifying important implications that play-testing may have for research and teaching.
Original languageUndefined
Title of host publication2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015
EditorsElizabeth Bjarnason, Markus Borg, Michael Morandino
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages9-12
Number of pages4
ISBN (Print)978-1-4673-7073-8
DOIs
Publication statusPublished - 6 May 2015
Event2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015 - Florence, Italy
Duration: 18 May 201518 May 2015
Conference number: 2

Publication series

Name
PublisherACM

Workshop

Workshop2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015
Abbreviated titleRET@ICSE
CountryItaly
CityFlorence
Period18/05/1518/05/15

Keywords

  • EWI-26938
  • Qualitative study
  • Requirements Engineering
  • METIS-316889
  • Play-testing
  • Empirical Research Method
  • IR-100185
  • Play-testers

Cite this

Daneva, M. (2015). Play-testing and requirements engineering: implications for research and teaching. In E. Bjarnason, M. Borg, & M. Morandino (Eds.), 2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015 (pp. 9-12). New York: Association for Computing Machinery (ACM). https://doi.org/10.1109/RET.2015.10
Daneva, Maia. / Play-testing and requirements engineering: implications for research and teaching. 2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015. editor / Elizabeth Bjarnason ; Markus Borg ; Michael Morandino. New York : Association for Computing Machinery (ACM), 2015. pp. 9-12
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title = "Play-testing and requirements engineering: implications for research and teaching",
abstract = "In Requirements Engineering (RE) for large scale game systems, play-testing is an important activity that is used to validate requirements from players’ perspective. Play-testers are not professionals that are involved in the process of RE. They are not professional testers, either. Yet, their feedback in terms of perceptions and experiences of the early prototypes of a game, have a decisive impact on what the RE-professionals do next in the RE process. This position paper presents a qualitative study that sought to discover who takes the role of play-testers and what kind of feedback play-testers generate in the early stages of RE for games. The case study responds to the observation that no textbook on RE or software engineering addresses play-testing as a phenomenon, and that classic Computer Science programs at universities teach testing techniques mostly in the context of embedded systems, hence students often are left with little opportunity to develop testing skills that build upon play-testing practices happening in the game development sector. The study therefore was aimed at identifying important implications that play-testing may have for research and teaching.",
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Daneva, M 2015, Play-testing and requirements engineering: implications for research and teaching. in E Bjarnason, M Borg & M Morandino (eds), 2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015. Association for Computing Machinery (ACM), New York, pp. 9-12, 2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015, Florence, Italy, 18/05/15. https://doi.org/10.1109/RET.2015.10

Play-testing and requirements engineering: implications for research and teaching. / Daneva, Maia.

2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015. ed. / Elizabeth Bjarnason; Markus Borg; Michael Morandino. New York : Association for Computing Machinery (ACM), 2015. p. 9-12.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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N2 - In Requirements Engineering (RE) for large scale game systems, play-testing is an important activity that is used to validate requirements from players’ perspective. Play-testers are not professionals that are involved in the process of RE. They are not professional testers, either. Yet, their feedback in terms of perceptions and experiences of the early prototypes of a game, have a decisive impact on what the RE-professionals do next in the RE process. This position paper presents a qualitative study that sought to discover who takes the role of play-testers and what kind of feedback play-testers generate in the early stages of RE for games. The case study responds to the observation that no textbook on RE or software engineering addresses play-testing as a phenomenon, and that classic Computer Science programs at universities teach testing techniques mostly in the context of embedded systems, hence students often are left with little opportunity to develop testing skills that build upon play-testing practices happening in the game development sector. The study therefore was aimed at identifying important implications that play-testing may have for research and teaching.

AB - In Requirements Engineering (RE) for large scale game systems, play-testing is an important activity that is used to validate requirements from players’ perspective. Play-testers are not professionals that are involved in the process of RE. They are not professional testers, either. Yet, their feedback in terms of perceptions and experiences of the early prototypes of a game, have a decisive impact on what the RE-professionals do next in the RE process. This position paper presents a qualitative study that sought to discover who takes the role of play-testers and what kind of feedback play-testers generate in the early stages of RE for games. The case study responds to the observation that no textbook on RE or software engineering addresses play-testing as a phenomenon, and that classic Computer Science programs at universities teach testing techniques mostly in the context of embedded systems, hence students often are left with little opportunity to develop testing skills that build upon play-testing practices happening in the game development sector. The study therefore was aimed at identifying important implications that play-testing may have for research and teaching.

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Daneva M. Play-testing and requirements engineering: implications for research and teaching. In Bjarnason E, Borg M, Morandino M, editors, 2nd IEEE/ACM International Workshop on Requirements Engineering and Testing, RET@ICSE 2015. New York: Association for Computing Machinery (ACM). 2015. p. 9-12 https://doi.org/10.1109/RET.2015.10