Playable cities: A short survey (Keynote paper)

Anton Nijholt*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)

Abstract

Digital technology can make cities smart. City managements can make use of information that can be extracted from databases in which data is collected about energy consumption, traffic behavior, waste management, human behavior in public environments and opinions of the general public, for example as they can be collected from social media. But can this digital technology and the data collected from it help to make living in a city more enjoyable? How can digital technology and information provided by digital technology make cities playful, allow citizens to engage in playful and entertaining activities that help to enjoy their daily and sometimes boring activities such as travelling, working, child care, house-keeping? This paper investigates how sensors and actuators in an urban environment can be introduced and used to design playful applications. We observe how ideas about playable cities emerge and develop. Interactive digital installations can provide fun, urban games can provide fun, but the experiences obtained from them can as well provide urban designers, architects, gamification and public media designers about public behavior and preferences.

Original languageEnglish
Title of host publication2017 6th International Conference on Informatics, Electronics and Vision and 2017 7th International Symposium in Computational Medical and Health Technology, ICIEV-ISCMHT 2017
Place of PublicationPiscataway, NJ
PublisherIEEE
Pages1-6
Number of pages6
ISBN (Electronic)978-1-5386-1023-7
ISBN (Print)978-1-5386-1024-4
DOIs
Publication statusPublished - 2 Jul 2017
Event6th International Conference on Informatics, Electronics and Vision and 7th International Symposium in Computational Medical and Health Technology, ICIEV-ISCMHT 2017 - Himeji, Japan
Duration: 1 Sep 20173 Sep 2017
Conference number: 6

Publication series

Name2017 6th International Conference on Informatics, Electronics and Vision and 2017 7th International Symposium in Computational Medical and Health Technology, ICIEV-ISCMHT 2017
Volume2018-January

Conference

Conference6th International Conference on Informatics, Electronics and Vision and 7th International Symposium in Computational Medical and Health Technology, ICIEV-ISCMHT 2017
Abbreviated titleICIEV-ISCMHT 2017
CountryJapan
CityHimeji
Period1/09/173/09/17

Keywords

  • Actuators
  • Chatbots
  • Entertainment technology
  • Fun theory
  • Gamification
  • Humor
  • Persuasion
  • Playable cities
  • Playfulness
  • Sensors
  • Smart cities
  • Street furniture

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  • Cite this

    Nijholt, A. (2017). Playable cities: A short survey (Keynote paper). In 2017 6th International Conference on Informatics, Electronics and Vision and 2017 7th International Symposium in Computational Medical and Health Technology, ICIEV-ISCMHT 2017 (pp. 1-6). [8338610] (2017 6th International Conference on Informatics, Electronics and Vision and 2017 7th International Symposium in Computational Medical and Health Technology, ICIEV-ISCMHT 2017; Vol. 2018-January). Piscataway, NJ: IEEE. https://doi.org/10.1109/ICIEV.2017.8338610