Playable Cities: The City as a Digital Playground

Anton Nijholt (Editor)

    Research output: Book/ReportBook editingAcademic

    191 Downloads (Pure)


    The first book to exhaustively review key recent research into playability in smart and digital cities. - Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture - Includes special chapters on playful civic hacking applications and the use of urban data for playful applications This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
    Original languageEnglish
    Place of PublicationSingapore
    Number of pages253
    ISBN (Electronic)978-981-10-1962-3
    ISBN (Print)978-981-10-1961-6
    Publication statusPublished - 2017

    Publication series

    NameGaming Media and Social Effects
    PublisherSpringer Verlag
    ISSN (Print)2197-9685


    • Smart Cities
    • Hackable Cities
    • EWI-27256
    • Playable Cities
    • Actuators
    • IR-102542
    • Sensors
    • Pervasive Games
    • Gameful Cities


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