Players' opinions on control and playability of a BCI game

Hayrettin Gürkök, B.L.A. van de Laar, D. Plass - Oude Bos, Mannes Poel, Antinus Nijholt

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    2 Citations (Scopus)
    43 Downloads (Pure)

    Abstract

    Brain-computer interface (BCI) games can satisfy our need for competence by providing us with challenges that we should enjoy tackling. However, many BCI games that claim to provide enjoyable challenges fail to do so. Some common fallacies and pitfalls about BCI games play a role in this failure and in this paper we report on a study that we carried out to empirically investigate them. More specifically, we explored (1) active and passive interaction with BCI games, (2) BCI gaming as a skill and (3) playability of a BCI game. We conducted an experiment with 42 participants who played a popular computer game called World of Warcraft using a commercial BCI headset called EPOC. We conducted interviews about the participants' experiences of the game and ran a phenomenological analysis on their responses. The analysis results showed that (1) the players would like to play a BCI game actively if the BCI controls critical game elements, (2) the technical challenges of BCI cannot motivate the players to play a BCI game and (3) the players' enjoyment of one-time playing of a BCI game does not imply playability of the game.
    Original languageUndefined
    Title of host publicationProceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014
    EditorsC Stephanidis, M. Antona
    Place of PublicationHeidelberg
    PublisherSpringer
    Pages549-560
    Number of pages12
    ISBN (Print)978-3-319-07439-9
    DOIs
    Publication statusPublished - 22 Jun 2014
    Event8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014 - Heraklion, Greece
    Duration: 22 Jun 201427 Jun 2014
    Conference number: 8

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume8514
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014
    Abbreviated titleUAHCI
    CountryGreece
    CityHeraklion
    Period22/06/1427/06/14

    Keywords

    • EWI-24477
    • HMI-MI: MULTIMODAL INTERACTIONS
    • IR-91445
    • Control
    • METIS-305856
    • BCI games
    • Emotiv headset
    • Enjoyment
    • World of Warcraft
    • Brain-Computer Interfaces

    Cite this

    Gürkök, H., van de Laar, B. L. A., Plass - Oude Bos, D., Poel, M., & Nijholt, A. (2014). Players' opinions on control and playability of a BCI game. In C. Stephanidis, & M. Antona (Eds.), Proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014 (pp. 549-560). (Lecture Notes in Computer Science; Vol. 8514). Heidelberg: Springer. https://doi.org/10.1007/978-3-319-07440-5_50