Players' opinions on control and playability of a BCI game

Hayrettin Gürkök, B.L.A. van de Laar, D. Plass - Oude Bos, Mannes Poel, Antinus Nijholt

Abstract

Brain-computer interface (BCI) games can satisfy our need for competence by providing us with challenges that we should enjoy tackling. However, many BCI games that claim to provide enjoyable challenges fail to do so. Some common fallacies and pitfalls about BCI games play a role in this failure and in this paper we report on a study that we carried out to empirically investigate them. More specifically, we explored (1) active and passive interaction with BCI games, (2) BCI gaming as a skill and (3) playability of a BCI game. We conducted an experiment with 42 participants who played a popular computer game called World of Warcraft using a commercial BCI headset called EPOC. We conducted interviews about the participants' experiences of the game and ran a phenomenological analysis on their responses. The analysis results showed that (1) the players would like to play a BCI game actively if the BCI controls critical game elements, (2) the technical challenges of BCI cannot motivate the players to play a BCI game and (3) the players' enjoyment of one-time playing of a BCI game does not imply playability of the game.
Original languageUndefined
Title of host publicationProceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014
EditorsC Stephanidis, M. Antona
Place of PublicationHeidelberg
PublisherSpringer
Pages549-560
Number of pages12
ISBN (Print)978-3-319-07439-9
DOIs
StatePublished - 22 Jun 2014

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume8514
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Fingerprint

Brain computer interface
Computer games
Experiments

Keywords

  • EWI-24477
  • HMI-MI: MULTIMODAL INTERACTIONS
  • IR-91445
  • Control
  • METIS-305856
  • BCI games
  • Emotiv headset
  • Enjoyment
  • World of Warcraft
  • Brain-Computer Interfaces

Cite this

Gürkök, H., van de Laar, B. L. A., Plass - Oude Bos, D., Poel, M., & Nijholt, A. (2014). Players' opinions on control and playability of a BCI game. In C. Stephanidis, & M. Antona (Eds.), Proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014 (pp. 549-560). (Lecture Notes in Computer Science; Vol. 8514). Heidelberg: Springer. DOI: 10.1007/978-3-319-07440-5_50

Gürkök, Hayrettin; van de Laar, B.L.A.; Plass - Oude Bos, D.; Poel, Mannes; Nijholt, Antinus / Players' opinions on control and playability of a BCI game.

Proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014. ed. / C Stephanidis; M. Antona. Heidelberg : Springer, 2014. p. 549-560 (Lecture Notes in Computer Science; Vol. 8514).

Research output: Scientific - peer-reviewConference contribution

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Gürkök, H, van de Laar, BLA, Plass - Oude Bos, D, Poel, M & Nijholt, A 2014, Players' opinions on control and playability of a BCI game. in C Stephanidis & M Antona (eds), Proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014. Lecture Notes in Computer Science, vol. 8514, Springer, Heidelberg, pp. 549-560. DOI: 10.1007/978-3-319-07440-5_50

Players' opinions on control and playability of a BCI game. / Gürkök, Hayrettin; van de Laar, B.L.A.; Plass - Oude Bos, D.; Poel, Mannes; Nijholt, Antinus.

Proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014. ed. / C Stephanidis; M. Antona. Heidelberg : Springer, 2014. p. 549-560 (Lecture Notes in Computer Science; Vol. 8514).

Research output: Scientific - peer-reviewConference contribution

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Gürkök H, van de Laar BLA, Plass - Oude Bos D, Poel M, Nijholt A. Players' opinions on control and playability of a BCI game. In Stephanidis C, Antona M, editors, Proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014. Heidelberg: Springer. 2014. p. 549-560. (Lecture Notes in Computer Science). Available from, DOI: 10.1007/978-3-319-07440-5_50