Playing and Cheating in Ambient Entertainment

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    2 Citations (Scopus)

    Abstract

    We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.
    Original languageUndefined
    Title of host publicationProceedings 6th International Conference on Entertainment Computing (ICEC 2007)
    EditorsL. Ma, R. Nakatsu, M Rauterberg
    Place of PublicationBerlin
    PublisherSpringer
    Pages415-420
    Number of pages6
    ISBN (Print)978-3-540-74872-4
    DOIs
    Publication statusPublished - 26 Aug 2007
    Event6th International Conference on Entertainment Computing, ICEC 2007 - Shanghai, China
    Duration: 15 Sep 200717 Sep 2007
    Conference number: 6

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    NumberLNCS4549
    Volume4740

    Conference

    Conference6th International Conference on Entertainment Computing, ICEC 2007
    Abbreviated titleICEC
    CountryChina
    CityShanghai
    Period15/09/0717/09/07

    Keywords

    • EWI-10726
    • HMI-MI: MULTIMODAL INTERACTIONS
    • METIS-242189
    • Nonverbal Behavior
    • Brain-Computer Interaction
    • Games
    • Entertainment
    • IR-61835

    Cite this

    Nijholt, A. (2007). Playing and Cheating in Ambient Entertainment. In L. Ma, R. Nakatsu, & M. Rauterberg (Eds.), Proceedings 6th International Conference on Entertainment Computing (ICEC 2007) (pp. 415-420). [10.1007/978-3-540-74873-1_51] (Lecture Notes in Computer Science; Vol. 4740, No. LNCS4549). Berlin: Springer. https://doi.org/10.1007/978-3-540-74873-1_51