Playing and Cheating in Ambient Entertainment

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    2 Citations (Scopus)

    Abstract

    We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.
    Original languageUndefined
    Title of host publicationProceedings 6th International Conference on Entertainment Computing (ICEC 2007)
    EditorsL. Ma, R. Nakatsu, M Rauterberg
    Place of PublicationBerlin
    PublisherSpringer
    Pages415-420
    Number of pages6
    ISBN (Print)978-3-540-74872-4
    DOIs
    Publication statusPublished - 26 Aug 2007
    Event6th International Conference on Entertainment Computing, ICEC 2007 - Shanghai, China
    Duration: 15 Sep 200717 Sep 2007
    Conference number: 6

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    NumberLNCS4549
    Volume4740

    Conference

    Conference6th International Conference on Entertainment Computing, ICEC 2007
    Abbreviated titleICEC
    CountryChina
    CityShanghai
    Period15/09/0717/09/07

    Keywords

    • EWI-10726
    • HMI-MI: MULTIMODAL INTERACTIONS
    • METIS-242189
    • Nonverbal Behavior
    • Brain-Computer Interaction
    • Games
    • Entertainment
    • IR-61835

    Cite this

    Nijholt, A. (2007). Playing and Cheating in Ambient Entertainment. In L. Ma, R. Nakatsu, & M. Rauterberg (Eds.), Proceedings 6th International Conference on Entertainment Computing (ICEC 2007) (pp. 415-420). [10.1007/978-3-540-74873-1_51] (Lecture Notes in Computer Science; Vol. 4740, No. LNCS4549). Berlin: Springer. https://doi.org/10.1007/978-3-540-74873-1_51
    Nijholt, Antinus. / Playing and Cheating in Ambient Entertainment. Proceedings 6th International Conference on Entertainment Computing (ICEC 2007). editor / L. Ma ; R. Nakatsu ; M Rauterberg. Berlin : Springer, 2007. pp. 415-420 (Lecture Notes in Computer Science; LNCS4549).
    @inproceedings{1a5c7cc63c98443982ba8219386a4d50,
    title = "Playing and Cheating in Ambient Entertainment",
    abstract = "We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.",
    keywords = "EWI-10726, HMI-MI: MULTIMODAL INTERACTIONS, METIS-242189, Nonverbal Behavior, Brain-Computer Interaction, Games, Entertainment, IR-61835",
    author = "Antinus Nijholt",
    note = "IFIP International Federation for Information Processing 2007.",
    year = "2007",
    month = "8",
    day = "26",
    doi = "10.1007/978-3-540-74873-1_51",
    language = "Undefined",
    isbn = "978-3-540-74872-4",
    series = "Lecture Notes in Computer Science",
    publisher = "Springer",
    number = "LNCS4549",
    pages = "415--420",
    editor = "L. Ma and R. Nakatsu and M Rauterberg",
    booktitle = "Proceedings 6th International Conference on Entertainment Computing (ICEC 2007)",

    }

    Nijholt, A 2007, Playing and Cheating in Ambient Entertainment. in L Ma, R Nakatsu & M Rauterberg (eds), Proceedings 6th International Conference on Entertainment Computing (ICEC 2007)., 10.1007/978-3-540-74873-1_51, Lecture Notes in Computer Science, no. LNCS4549, vol. 4740, Springer, Berlin, pp. 415-420, 6th International Conference on Entertainment Computing, ICEC 2007, Shanghai, China, 15/09/07. https://doi.org/10.1007/978-3-540-74873-1_51

    Playing and Cheating in Ambient Entertainment. / Nijholt, Antinus.

    Proceedings 6th International Conference on Entertainment Computing (ICEC 2007). ed. / L. Ma; R. Nakatsu; M Rauterberg. Berlin : Springer, 2007. p. 415-420 10.1007/978-3-540-74873-1_51 (Lecture Notes in Computer Science; Vol. 4740, No. LNCS4549).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    TY - GEN

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    N1 - IFIP International Federation for Information Processing 2007.

    PY - 2007/8/26

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    N2 - We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.

    AB - We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.

    KW - EWI-10726

    KW - HMI-MI: MULTIMODAL INTERACTIONS

    KW - METIS-242189

    KW - Nonverbal Behavior

    KW - Brain-Computer Interaction

    KW - Games

    KW - Entertainment

    KW - IR-61835

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    BT - Proceedings 6th International Conference on Entertainment Computing (ICEC 2007)

    A2 - Ma, L.

    A2 - Nakatsu, R.

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    PB - Springer

    CY - Berlin

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    Nijholt A. Playing and Cheating in Ambient Entertainment. In Ma L, Nakatsu R, Rauterberg M, editors, Proceedings 6th International Conference on Entertainment Computing (ICEC 2007). Berlin: Springer. 2007. p. 415-420. 10.1007/978-3-540-74873-1_51. (Lecture Notes in Computer Science; LNCS4549). https://doi.org/10.1007/978-3-540-74873-1_51