Playing games with observation, dependency and agency in a new environment for making construals

Meurig Beynon, Russell Boyatt, Jonathan Foss, Chris Hall, Elizabeth Hudnott, Nick Pope, Steve Russ, Hamish Macleod, Dimitris Alimisis, Rene Alimisi, Emmanouil Zoulias, Ilkka Jormanainen, Tapani Toivonen, Piet Kommers, Peter Tomcsanyi, Michal Winczer

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Making construals is a new digital skill that complements conventional programming. Its primary focus is on using computer-related technology to stage interactive experience of unprecedented richness and subtlety. This paper is a tutorial on the latest version of an instrument for making construals developed in the ongoing EU Erasmus+ CONSTRUIT! project. Its principal theme is the re-creation of "the OXO laboratory" - an interactive environment in which variants of the game of noughts-and-crosses can be freely designed and evaluated.

Original languageEnglish
Title of host publicationProceedings - 2016 International Conference on Interactive Technologies and Games
Subtitle of host publicationEduRob in Conjunction with iTAG 2016, iTAG 2016
PublisherIEEE
Pages21-28
Number of pages8
ISBN (Electronic)9781509037384
DOIs
Publication statusPublished - 13 Dec 2016
Externally publishedYes
Event9th International Conference on Interactive Technologies and Games, iTAG 2016 - Nottingham, United Kingdom
Duration: 26 Oct 201627 Oct 2016
Conference number: 9

Conference

Conference9th International Conference on Interactive Technologies and Games, iTAG 2016
Abbreviated titleiTAG
Country/TerritoryUnited Kingdom
CityNottingham
Period26/10/1627/10/16

Keywords

  • Computing
  • Construal
  • Constructionism
  • Educational games
  • Educational technology
  • Open educational resources
  • School education
  • Software development
  • Spreadsheets

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