Abstract
Making construals is a new digital skill that complements conventional programming. Its primary focus is on using computer-related technology to stage interactive experience of unprecedented richness and subtlety. This paper is a tutorial on the latest version of an instrument for making construals developed in the ongoing EU Erasmus+ CONSTRUIT! project. Its principal theme is the re-creation of "the OXO laboratory" - an interactive environment in which variants of the game of noughts-and-crosses can be freely designed and evaluated.
Original language | English |
---|---|
Title of host publication | Proceedings - 2016 International Conference on Interactive Technologies and Games |
Subtitle of host publication | EduRob in Conjunction with iTAG 2016, iTAG 2016 |
Publisher | IEEE |
Pages | 21-28 |
Number of pages | 8 |
ISBN (Electronic) | 9781509037384 |
DOIs | |
Publication status | Published - 13 Dec 2016 |
Externally published | Yes |
Event | 9th International Conference on Interactive Technologies and Games, iTAG 2016 - Nottingham, United Kingdom Duration: 26 Oct 2016 → 27 Oct 2016 Conference number: 9 |
Conference
Conference | 9th International Conference on Interactive Technologies and Games, iTAG 2016 |
---|---|
Abbreviated title | iTAG |
Country/Territory | United Kingdom |
City | Nottingham |
Period | 26/10/16 → 27/10/16 |
Keywords
- Computing
- Construal
- Constructionism
- Educational games
- Educational technology
- Open educational resources
- School education
- Software development
- Spreadsheets