Abstract
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with itself. When the snake reaches the apple, it grows longer, and a new apple appears. A graph on which the snake has a strategy to keep eating apples until it covers all the vertices of the graph is called snake-winnable. We prove that determining whether a graph is snake-winnable is NP-hard, even when restricted to grid graphs. We fully characterize snake-winnable graphs for odd-sized bipartite graphs and graphs with vertex-connectivity 1. While Hamiltonian graphs are always snake-winnable, we show that non-Hamiltonian snake-winnable graphs have a girth of at most 6 and that this bound is tight.
| Original language | English |
|---|---|
| Publisher | ArXiv.org |
| DOIs | |
| Publication status | Published - 26 Jun 2025 |
Keywords
- cs.DM
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Playing Snake on a Graph
Graafsma, D., Manthey, B. & Skopalik, A., 2026, Graph-Theoretic Concepts in Computer Science: 51st International Workshop, WG 2025, Otzenhausen, Germany, June 11–13, 2025, Revised Selected Papers. Fernau, H. & Kindermann, P. (eds.). 1 ed. Cham: Springer, p. 230-243 14 p. (Lecture Notes in Computer Science; vol. 16124 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
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