Preface

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    Abstract

    This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
    Original languageEnglish
    Title of host publicationMore Playful User Interfaces
    Subtitle of host publicationInterfaces that Invite Social and Physical Interaction
    EditorsAnton Nijholt
    Place of PublicationSingapore
    PublisherSpringer
    Pagesv-vi
    Number of pages2
    ISBN (Electronic)978-981-287-546-4
    ISBN (Print)978-981-287-545-7
    Publication statusPublished - 1 Jul 2015

    Publication series

    NameGaming media and social effects
    PublisherSpringer Verlag
    ISSN (Print)2197-9685

    Fingerprint

    Sensors
    Actuators
    Human computer interaction
    Sports
    User interfaces
    Interfaces (computer)
    Animals
    Feedback
    Costs

    Keywords

    • HMI-MI: MULTIMODAL INTERACTIONS
    • IR-100167
    • constructionist gaming
    • human-ecosystem interaction
    • EWI-26910
    • Video games
    • Pervasive computing
    • Tangible Interfaces
    • Animal-Computer Interaction
    • Human computer interaction
    • Internet of Things
    • Entertainment computing
    • Child Computer Interaction
    • Brain-Computer Interface
    • METIS-316870
    • urban games

    Cite this

    Nijholt, A. (2015). Preface. In A. Nijholt (Ed.), More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction (pp. v-vi). (Gaming media and social effects). Singapore: Springer.
    Nijholt, Anton. / Preface. More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. editor / Anton Nijholt. Singapore : Springer, 2015. pp. v-vi (Gaming media and social effects).
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    Nijholt, A 2015, Preface. in A Nijholt (ed.), More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Gaming media and social effects, Springer, Singapore, pp. v-vi.

    Preface. / Nijholt, Anton.

    More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. ed. / Anton Nijholt. Singapore : Springer, 2015. p. v-vi (Gaming media and social effects).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

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    Nijholt A. Preface. In Nijholt A, editor, More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Singapore: Springer. 2015. p. v-vi. (Gaming media and social effects).