Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter explaining 2D-Presented Information

H. van Welbergen, Antinus Nijholt, Dennis Reidsma, Jakob Zwiers

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    9 Citations (Scopus)
    111 Downloads (Pure)


    Entertainment, education and training are changing because of multi-party interaction technology. In the past we have seen the introduction of embodied agents and robots that take the role of a museum guide, a news presenter, a teacher, a receptionist, or someone who is trying to sell you insurances, houses or tickets. In all these cases the embodied agent needs to explain and describe. In this paper we contribute the design of a 3D virtual presenter that uses different output channels to present and explain. Speech and animation (posture, pointing and involuntary movements) are among these channels. The behavior is scripted and synchronized with the display of a 2D presentation with associated text and regions that can be pointed at (sheets, drawings, and paintings). In this paper the emphasis is on the interaction between 3D presenter and the 2D presentation.
    Original languageUndefined
    Title of host publicationIntetain: INtelligent TEchnologies for interactive enterTAINment
    EditorsM. Maybury, O. Stock, W. Wahlster
    Place of PublicationBerlin
    Number of pages10
    ISBN (Print)978-3-540-30509-5
    Publication statusPublished - 2005
    EventIntelligent Technologies for Interactive Entertainment, INTETAIN 2005 - Madonna di Campiglio, Italy
    Duration: 30 Nov 20052 Dec 2005

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349


    ConferenceIntelligent Technologies for Interactive Entertainment, INTETAIN 2005
    Abbreviated titleINTETAIN
    CityMadonna di Campiglio


    • IR-53929
    • METIS-227325
    • EWI-8409

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