Promoting creativity and innovative thinking in software engineering teaching: a case study

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Abstract

In this paper, we present an hybrid educative methodological approach to promote creative and innovative thinking in software design and development, and at the same time, to promote the development of transversal and professional skills. So, we combine teaching and learning strategies based on projects (PBL), computer supported collaborative learning (CSCL), design thinking (DT), visual thinking (VT), gamestorming (GS) and gamification techniques. Moreover, we present a case study applying this methodology to teach software engineering.
Original languageEnglish
Title of host publicationProceedings of the IEEE Global Engineering Education Conference, EDUCON'2015
Subtitle of host publicationEngineering Education towards Excellence and Innovation
PublisherIEEE
Pages989-995
Number of pages6
ISBN (Print)978-1-4799-1907-9
Publication statusPublished - 18 Mar 2015
Externally publishedYes
Event2015 IEEE Global Engineering Education Conference, EDUCON 2015: Engineering Education towards Excellence and Innovation - Tallinn University of Technology, Tallinn, Estonia
Duration: 18 Mar 201520 Mar 2015
http://www.educon-conference.org/educon2015/

Conference

Conference2015 IEEE Global Engineering Education Conference, EDUCON 2015
Abbreviated titleEDUCON
CountryEstonia
CityTallinn
Period18/03/1520/03/15
Internet address

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Keywords

  • Creativity
  • Innovation
  • PBL
  • Design thinking
  • Visual thinking
  • Gamestorming
  • Gamification

Cite this

González, C., & Barrios Fleitas, Y. D. C. (2015). Promoting creativity and innovative thinking in software engineering teaching: a case study. In Proceedings of the IEEE Global Engineering Education Conference, EDUCON'2015: Engineering Education towards Excellence and Innovation (pp. 989-995). IEEE.