In this paper, we present an hybrid educative methodological approach to promote creative and innovative thinking in software design and development, and at the same time, to promote the development of transversal and professional skills. So, we combine teaching and learning strategies based on projects (PBL), computer supported collaborative learning (CSCL), design thinking (DT), visual thinking (VT), gamestorming (GS) and gamification techniques. Moreover, we present a case study applying this methodology to teach software engineering.
|Title of host publication||Proceedings of the IEEE Global Engineering Education Conference, EDUCON'2015|
|Subtitle of host publication||Engineering Education towards Excellence and Innovation|
|Number of pages||6|
|Publication status||Published - 18 Mar 2015|
|Event||2015 IEEE Global Engineering Education Conference, EDUCON 2015: Engineering Education towards Excellence and Innovation - Tallinn University of Technology, Tallinn, Estonia|
Duration: 18 Mar 2015 → 20 Mar 2015
|Conference||2015 IEEE Global Engineering Education Conference, EDUCON 2015|
|Period||18/03/15 → 20/03/15|
- Design thinking
- Visual thinking
González, C., & Barrios Fleitas, Y. D. C. (2015). Promoting creativity and innovative thinking in software engineering teaching: a case study. In Proceedings of the IEEE Global Engineering Education Conference, EDUCON'2015: Engineering Education towards Excellence and Innovation (pp. 989-995). IEEE.