Abstract
In contrast to computers assisted instruction programs (traditional and 'intelligent') exploratory learning environments offer the learner possibilities that go beyond the capabilities of a human teacher. One form of exploratory environments is computer simulations which provide the learner the opportunity to learn in an active way, as is advocated by most modem teaching theories. However, it has also become clear that learning by means of simulations puts a high cognitive demand on the learner. Additional support might be needed if learning from simulations is to be effective. This paper analyses the situation and indicates how this support can be given by a computer learning environment taking into account four characteristics of instructional use of computer simulations: simulation models, instructional goals, (exploratory, discovery) learning processes and learner activity. The paper mainly describes one of the aspects of such a learning environment: the learner interface.
| Original language | English |
|---|---|
| Title of host publication | Cognitive modelling and interactive environments in language learning |
| Editors | Frits L. Engel, Don G. Bouwhuis, Tom Bösser, Gery d' Ydewalle |
| Place of Publication | Berlin |
| Publisher | Springer |
| Pages | 239-246 |
| ISBN (Print) | 978-3-642-77577-2 |
| Publication status | Published - 1992 |
| Event | NATO Advanced Research Workshop on Cognitive Modelling and Interactive Environments 1990 - Mierlo, Netherlands Duration: 5 Nov 1990 → 8 Nov 1990 |
Publication series
| Name | NATO ASI Subseries F |
|---|---|
| Publisher | Springer |
| Volume | 87 |
| ISSN (Print) | 0258-1248 |
Workshop
| Workshop | NATO Advanced Research Workshop on Cognitive Modelling and Interactive Environments 1990 |
|---|---|
| Country/Territory | Netherlands |
| City | Mierlo |
| Period | 5/11/90 → 8/11/90 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Computer simulation
- Intelligent tutoring systems
- Interface design
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