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QuestVille: Procedural Quest Generation Using NLP Models

  • Suzan Al-Nassar
  • , Anthonie Schaap
  • , Michael Van Der Zwart
  • , Mike Preuss
  • , Marcello A. Gómez-Maureira

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

355 Downloads (Pure)

Abstract

Developers face a time-consuming task when creating quests in video games. To ease this burden, Procedural Content Generation (PCG) techniques can be used to automatically generate quests. While PCG has been applied to various areas of game development, it can be difficult to create meaningful narratives for quests. This paper presents a new method for generating engaging quests by combining PCG with Natural Language Processing (NLP) using the models BERT and GPT-2 in a case study game called QuestVille. The paper details the implementation of these models and the challenges encountered. The results suggest that the use of BERT and GPT-2 has potential for creating compelling narrative content. Advancements in AI research may improve on the limitations discussed.

Original languageEnglish
Title of host publicationFDG '23
Subtitle of host publicationProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
EditorsPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
ISBN (Electronic)978-1-4503-9855-8
ISBN (Print)978-1-4503-9856-5
DOIs
Publication statusPublished - 12 Apr 2023
Event18th International Conference on the Foundations of Digital Games, FDG 2023 - Lisbon, Portugal
Duration: 11 Apr 202314 Apr 2023
Conference number: 18

Conference

Conference18th International Conference on the Foundations of Digital Games, FDG 2023
Abbreviated titleFDG 2023
Country/TerritoryPortugal
CityLisbon
Period11/04/2314/04/23

Keywords

  • Game AI
  • Procedural content generation
  • Procedural quests

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