Rattlesnake: A Network for Real-Time Multimedia Communications

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    Abstract

    In this extended abstract we describe the design of a local area network suitable for distributed multimedia communications. Multimedia applications require a communication infrastructure with capabilities beyond the current state of the art : real-time stream traffic, small end-to-end latency with little variation, high bandwidth and high availability. The bandwidth of the existing networks is by far not enough for distributed multimedia applications. Where in networks with a ring or bus topology such as : FDDI, Ethernet and the Cambridge fast ring, the aggregate network bandwidth is limited to the link bandwidth, in our project the aggregate bandwidth will be many times the link bandwidth and grows with the number of workstations attached to the network. A drawback of most of the available networks is that a bounded packet delay cannot he guaranteed . In our project, however, the real-time behaviour is an essential design issue. We can guarantee a bounded latency, therefore our network can be used by distributed real-time applications such as distributed process control and distributed multimedia applications.
    Original languageEnglish
    Title of host publication4th IEEE ComSoc International Workshop on Multimedia Communications (MULTIMEDIA)
    Place of PublicationLos Alamitos, CA
    PublisherIEEE
    Pages89-100
    Number of pages12
    DOIs
    Publication statusPublished - Apr 1992
    Event4th IEEE ComSoc International Workshop on Multimedia Communications, MULTIMEDIA 1992 - Monterey, United States
    Duration: 1 Apr 19921 Apr 1992
    Conference number: 4

    Workshop

    Workshop4th IEEE ComSoc International Workshop on Multimedia Communications, MULTIMEDIA 1992
    Abbreviated titleMULTIMEDIA
    CountryUnited States
    CityMonterey
    Period1/04/921/04/92

    Keywords

    • IR-18867
    • CAES-EEA: Efficient Embedded Architectures
    • CAES-PS: Pervasive Systems
    • METIS-119389
    • EWI-1208
    • Multimedia
    • Low latency communication switches
    • Real-time
    • LAN
    • Kautz topology
    • Hybrid TDM

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