Abstract
Through free choice, individuals can exert control over the environment and experience agency. Research has suggested that tailoring aspects of choice to a player's type can provide benefits; however, commercial Role Playing Games (RPGs) generally provide static opposing options from a spectrum (e.g., paragon versus renegade). To inform the design of choices in RPGs, we conducted three studies comparing configurations of dialogue choices across the morality spectrum in an RPG prototype. Study 1 compared two polar (opposing) choices with two moral or two immoral choices. Study 2 contrasted polar choices with similar choices tailored to the player's morality, modelled from their initial 10 decisions. Study 3 compared polar choices with two tailored and one opposing choice. Our results consistently show that including the opposing choice is important to a player's identification with their character, even when we can reliably predict the decision that they will make.
Original language | English |
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Title of host publication | Proceedings of the 14th International Conference on the Foundations of Digital Games |
DOIs | |
Publication status | Published - 26 Aug 2019 |
Externally published | Yes |
Event | 14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, United States Duration: 26 Aug 2019 → 30 Aug 2019 Conference number: 14 |
Conference
Conference | 14th International Conference on the Foundations of Digital Games, FDG 2019 |
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Abbreviated title | FDG 2019 |
Country/Territory | United States |
City | San Luis Obispo |
Period | 26/08/19 → 30/08/19 |
Keywords
- n/a OA procedure