Reinterpreting schlemmer's Triadic Ballet: Interactive costume for unthinkable movements

Pavel Karpashevich, Eva Hornecker, Michaela Honauer, Pedro Sanches

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

29 Citations (Scopus)

Abstract

In the 1920s, Oskar Schlemmer, artist in the Bauhaus move-ment, created the Triadic Ballet costumes. These restrict movement of dancers, creating new expressions. Inspired by this, we designed an interactive wire costume. It restricts lower body movements, and emphasizes arm movements spurring LED-light 'sparks' and 'waves' wired in a tutu-like costume. The Wire Costume was introduced to a dancer who found that an unusual bond emerged between her and the costume. We discuss how sensory alteration (sight, kinesthet-ic awareness and proprioception) and bodily training to ad-just to the new soma, can result in novel, evocative forms of expression. The interactive costume can foster a certain mood, introduce feelings, and even embody a whole charac-ter - only revealed once worn and danced. We describe a de-sign exploration combining cultural and historical research, interviews with experts and material explorations that culmi-nated in a novel prototype.

Original languageEnglish
Title of host publicationCHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationEngage with CHI
EditorsRegan Mandryk
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450356213
ISBN (Print)9781450356206
DOIs
Publication statusPublished - 20 Apr 2018
Externally publishedYes
EventConference on Human Factors in Computing Systems, CHI 2018 - Palais des Congrès de Montréal, Montreal, Canada
Duration: 21 Apr 201826 Apr 2018
https://chi2018.acm.org

Conference

ConferenceConference on Human Factors in Computing Systems, CHI 2018
Abbreviated titleCHI
Country/TerritoryCanada
CityMontreal
Period21/04/1826/04/18
Internet address

Keywords

  • Costume design
  • Crafts
  • Design research
  • Interdisciplinary collaboration
  • Theatrical performance
  • Wearables
  • n/a OA procedure

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