Abstract
Cruz and Gaudron sketch the concept of open-ended objects that are positioned as facilitating brainstorming workshops for human-computer interaction (HCI) purposes.
Open-ended objects are characterized by four features: those that provide a preliminary experience, a tangible representation of a question, an interactive experience, and an intentionally incomplete experience. This set of features is envisioned to provide a participatory atmosphere among participants in the brainstorm session and catalyze an experience perspective on the issue at hand.
The idea behind open-ended objects is appealing. However, its description is more a sketch of an idea than a scientifically sound introduction of a new concept. Moreover, much work has already been done on probing experiences [1] and related endeavors, such as interactive art, shared mental models, and visual languages, starting with the work of Rudolf Arnheim [2]. It is a shame that Cruz and Gaudron seem to be unaware of the vast amount of work related to theirs.
1) Westerink, J.H.D.M.; Ouwerkerk, M.; Overbeek, B.; Pasveer, W.F.; de Ruyter, B. Probing experience: from academic research to commercial propositions. Springer, Dordrecht, the Netherlands, 2008.
2) Arnheim, R. Visual thinking. University of California Press, Berkeley, CA, 1969.
Original language | Undefined |
---|---|
Pages (from-to) | CR138560 |
Number of pages | 1 |
Journal | Computing reviews |
Publication status | Published - 5 Nov 2010 |
Keywords
- Tangibles
- EWI-19289
- brain storming
- HMI-HF: Human Factors
- Review
- HMI-VRG: Virtual Reality and Graphics
- METIS-275839
- Communication
- Design
- HMI-MI: MULTIMODAL INTERACTIONS