Cruz and Gaudron sketch the concept of open-ended objects that are positioned as facilitating brainstorming workshops for human-computer interaction (HCI) purposes. Open-ended objects are characterized by four features: those that provide a preliminary experience, a tangible representation of a question, an interactive experience, and an intentionally incomplete experience. This set of features is envisioned to provide a participatory atmosphere among participants in the brainstorm session and catalyze an experience perspective on the issue at hand. The idea behind open-ended objects is appealing. However, its description is more a sketch of an idea than a scientifically sound introduction of a new concept. Moreover, much work has already been done on probing experiences  and related endeavors, such as interactive art, shared mental models, and visual languages, starting with the work of Rudolf Arnheim . It is a shame that Cruz and Gaudron seem to be unaware of the vast amount of work related to theirs. 1) Westerink, J.H.D.M.; Ouwerkerk, M.; Overbeek, B.; Pasveer, W.F.; de Ruyter, B. Probing experience: from academic research to commercial propositions. Springer, Dordrecht, the Netherlands, 2008. 2) Arnheim, R. Visual thinking. University of California Press, Berkeley, CA, 1969.
|Number of pages||1|
|Publication status||Published - 5 Nov 2010|
- brain storming
- HMI-HF: Human Factors
- HMI-VRG: Virtual Reality and Graphics
- HMI-MI: MULTIMODAL INTERACTIONS