Review: Open-ended objects: A tool for brainstorming

Egon van den Broek

    Research output: Contribution to journalBook/Film/Article reviewAcademic


    Cruz and Gaudron sketch the concept of open-ended objects that are positioned as facilitating brainstorming workshops for human-computer interaction (HCI) purposes. Open-ended objects are characterized by four features: those that provide a preliminary experience, a tangible representation of a question, an interactive experience, and an intentionally incomplete experience. This set of features is envisioned to provide a participatory atmosphere among participants in the brainstorm session and catalyze an experience perspective on the issue at hand. The idea behind open-ended objects is appealing. However, its description is more a sketch of an idea than a scientifically sound introduction of a new concept. Moreover, much work has already been done on probing experiences [1] and related endeavors, such as interactive art, shared mental models, and visual languages, starting with the work of Rudolf Arnheim [2]. It is a shame that Cruz and Gaudron seem to be unaware of the vast amount of work related to theirs. 1) Westerink, J.H.D.M.; Ouwerkerk, M.; Overbeek, B.; Pasveer, W.F.; de Ruyter, B. Probing experience: from academic research to commercial propositions. Springer, Dordrecht, the Netherlands, 2008. 2) Arnheim, R. Visual thinking. University of California Press, Berkeley, CA, 1969.
    Original languageUndefined
    Pages (from-to)CR138560
    Number of pages1
    JournalComputing reviews
    Publication statusPublished - 5 Nov 2010


    • Tangibles
    • EWI-19289
    • brain storming
    • HMI-HF: Human Factors
    • Review
    • HMI-VRG: Virtual Reality and Graphics
    • METIS-275839
    • Communication
    • Design

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