Abstract
This paper presents a novel research tool to analyze the semantics of three-dimensional forms. We developed an online game that uses crowdsourcing techniques to gather data about the perceptions of form from different people all over the world. The aspired result of the tool is a collection of statistical data about the semantics of form. The data could be used by designers to better understand and control the connotative meanings embedded in the shape of their designs.
| Original language | English |
|---|---|
| Title of host publication | Design and Semantics of Form and Movement |
| Subtitle of host publication | DeSForM 2010 |
| Editors | Lin-Lin Chen, Tom Djajadiningrat, Loe Feijs, Steven Kyffin, Dagmar Steffen, Bob Young |
| Place of Publication | Luzern |
| Publisher | Interact Publishers |
| Pages | 106-109 |
| ISBN (Print) | 978-3-906413-80-8 |
| Publication status | Published - 3 Nov 2010 |
| Event | 6th International Workshop on Design & Semantics of Form & Movement, DeSForM 2010 - Luzern, Switzerland Duration: 3 Nov 2010 → 5 Nov 2010 Conference number: 6 |
Workshop
| Workshop | 6th International Workshop on Design & Semantics of Form & Movement, DeSForM 2010 |
|---|---|
| Abbreviated title | DeSForM |
| Country/Territory | Switzerland |
| City | Luzern |
| Period | 3/11/10 → 5/11/10 |
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