Abstract
Human body sensors are on the rise, but their integration in games and game development is lagging. With many commercial sensors on the market, it should be easy to gauge player’s reactions using biometrics (psychophysiology). Players will soon expect their sensors to interact with the game, similar to gym equipment. We present a simple but powerful framework to connect games to a many devices without hassle: Our framework returns two key biometric measures independent of the input device(s). This works in the lab or at a testing facility, but also at the user’s home, due to the distributed nature of our software. In all, our middleware and interpretation framework can improve game research and game development, and add biofeedback to any game.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA |
| Publisher | Society for the Advancement of the Science of Digital Games |
| Number of pages | 2 |
| ISBN (Print) | 978-0-9913982-4-9 |
| Publication status | Published - 2015 |
| Externally published | Yes |
| Event | 10th International Conference on the Foundations of Digital Games, FDG 2015 - Pacific Grove, United States Duration: 22 Jun 2015 → 25 Jun 2015 Conference number: 10 |
Conference
| Conference | 10th International Conference on the Foundations of Digital Games, FDG 2015 |
|---|---|
| Abbreviated title | FDG 2015 |
| Country/Territory | United States |
| City | Pacific Grove |
| Period | 22/06/15 → 25/06/15 |
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