Sensors at Play: A Biometric Framework for Game Developers and Game Users

  • Dirk Janssen
  • , Luis Garcia Rosario
  • , Marcello A. Gómez-Maureira
  • , Gerben Beijneveld

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

16 Downloads (Pure)

Abstract

Human body sensors are on the rise, but their integration in games and game development is lagging. With many commercial sensors on the market, it should be easy to gauge player’s reactions using biometrics (psychophysiology). Players will soon expect their sensors to interact with the game, similar to gym equipment. We present a simple but powerful framework to connect games to a many devices without hassle: Our framework returns two key biometric measures independent of the input device(s). This works in the lab or at a testing facility, but also at the user’s home, due to the distributed nature of our software. In all, our middleware and interpretation framework can improve game research and game development, and add biofeedback to any game.
Original languageEnglish
Title of host publicationProceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA
PublisherSociety for the Advancement of the Science of Digital Games
Number of pages2
ISBN (Print)978-0-9913982-4-9
Publication statusPublished - 2015
Externally publishedYes
Event10th International Conference on the Foundations of Digital Games, FDG 2015 - Pacific Grove, United States
Duration: 22 Jun 201525 Jun 2015
Conference number: 10

Conference

Conference10th International Conference on the Foundations of Digital Games, FDG 2015
Abbreviated titleFDG 2015
Country/TerritoryUnited States
CityPacific Grove
Period22/06/1525/06/15

Fingerprint

Dive into the research topics of 'Sensors at Play: A Biometric Framework for Game Developers and Game Users'. Together they form a unique fingerprint.

Cite this