Serious Gaming as a Means to Change Adolescents Attitudes Towards Saving Energy: Preliminary Results from the EnerCities Case

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    171 Downloads (Pure)

    Fingerprint

    Dive into the research topics of 'Serious Gaming as a Means to Change Adolescents Attitudes Towards Saving Energy: Preliminary Results from the EnerCities Case'. Together they form a unique fingerprint.

    Earth & Environmental Sciences