Serious gaming for the strategic planning process

Adina Aldea, Maria Eugenia Iacob, Jos van Hillegersberg, Dick Quartel, Henry Franken

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

10 Citations (Scopus)
871 Downloads (Pure)

Abstract

Serious games have been given more and more attention over the past few years. They are considered to be means of educating, motivating and changing behaviours of participants in a diverse set of domains. This paper proposes a serious game intended for learning how to deal with the strategic planning process of an organisation in a structured way. The game is based on an underlying method which combines well known strategy models in a unique way. The goal of the game is not only to familiarize the participants with the strategy models, but also to emphasize and validate the benefits of the underlying method, such as efficiency and effectiveness, improved communication, better use of organisational resources and capabilities, improved monitoring, and a better overview on the whole strategic planning process.
Original languageEnglish
Title of host publication2014 IEEE 16th Conference on Business Informatics (Volume 1)
Place of PublicationGeneva
Pages183-190
DOIs
Publication statusPublished - 14 Jul 2014
Event2014 IEEE 16th Conference on Business Informatics, CBI 2014 - Geneva, Switzerland
Duration: 14 Jul 201417 Jul 2014
Conference number: 16
http://cbi2014.unige.ch/

Conference

Conference2014 IEEE 16th Conference on Business Informatics, CBI 2014
Abbreviated titleCBI
Country/TerritorySwitzerland
CityGeneva
Period14/07/1417/07/14
Internet address

Keywords

  • METIS-316530
  • IR-100280

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