Abstract
Many serious games are most efective when played regularly; however, little is known about how individual game elements support player adherence over time. This work draws on evidence from existing frameworks and game design theories as well as from the design of casual games to investigate how individual game mechanics afect player attrition in a serious game. We implemented a math-learning game in which we could individually layer various game mechanics, and over the course of 3 weeks, 99 participants played one of six versions: Baseline, Rewards, Novelty, Completion, Waiting, or Blocking. We compared the game versions by analyzing the players' performance as well as behaviour. Using survival analysis, we identifed that the addition of Completion and Blocking mechanics facilitated the strongest sustained engagement. These fndings are congruent with existing theories of player experience and promote the development of guidelines on designing for sustained engagement in serious games.
Original language | English |
---|---|
Title of host publication | CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Making Waves, Combining Strengths |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450380966 |
DOIs | |
Publication status | Published - 6 May 2021 |
Externally published | Yes |
Event | 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021 - Virtual, Virtual Conference, Japan Duration: 8 May 2021 → 13 May 2021 |
Conference
Conference | 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021 |
---|---|
Abbreviated title | CHI 2021 |
Country/Territory | Japan |
City | Virtual Conference |
Period | 8/05/21 → 13/05/21 |
Keywords
- Adherence
- Blocking
- Design
- Game mechanics
- Missions
- Novelty
- Rewards
- Snacking
- Waiting
- n/a OA procedure