• 4 Citations

Abstract

In this paper we present a study in which participants played a collaborative augmented reality game together with two virtual agents, visible in the same augmented reality space. During interaction one of the virtual agents touches the user on the arm, by means of a vibrotactile display. We investigated whether social touch by a virtual agent in a collaborative setting would positively influence the participant’s perception of this touching virtual agent. Results showed that the touching virtual agent was rated higher on affective adjectives than the non-touching agent.
Original languageEnglish
Title of host publicationHaptics: Neuroscience, Devices, Modeling, and Applications
Subtitle of host publication9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings
EditorsMalika Auvray, Christian Duriez
Place of PublicationBerlin
PublisherSpringer
Pages248-256
Number of pages9
ISBN (Electronic)978-3-662-44193-0
ISBN (Print)978-3-662-44192-3
DOIs
StatePublished - Jun 2014
Event9th EuroHaptics Meeting 2014 - Versailles, France

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume8618
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th EuroHaptics Meeting 2014
Abbreviated titleEuroHaptics
CountryFrance
CityVersailles
Period24/06/1426/06/14

Fingerprint

Augmented reality
Display devices

Keywords

  • EWI-25442
  • Vibrotactile feedback
  • Touching virtual agent
  • METIS-309736
  • IR-93928
  • Augmented reality
  • Simulated social touch

Cite this

Huisman, G., Kolkmeijer, J., & Heylen, D. (2014). Simulated Social Touch in a Collaborative Game. In M. Auvray, & C. Duriez (Eds.), Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings (pp. 248-256). (Lecture Notes in Computer Science; Vol. 8618). Berlin: Springer. DOI: 10.1007/978-3-662-44193-0_32

Huisman, Gijs ; Kolkmeijer, Jan; Heylen, Dirk / Simulated Social Touch in a Collaborative Game.

Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings. ed. / Malika Auvray; Christian Duriez. Berlin : Springer, 2014. p. 248-256 (Lecture Notes in Computer Science; Vol. 8618).

Research output: Scientific - peer-reviewConference contribution

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abstract = "In this paper we present a study in which participants played a collaborative augmented reality game together with two virtual agents, visible in the same augmented reality space. During interaction one of the virtual agents touches the user on the arm, by means of a vibrotactile display. We investigated whether social touch by a virtual agent in a collaborative setting would positively influence the participant’s perception of this touching virtual agent. Results showed that the touching virtual agent was rated higher on affective adjectives than the non-touching agent.",
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Huisman, G, Kolkmeijer, J & Heylen, D 2014, Simulated Social Touch in a Collaborative Game. in M Auvray & C Duriez (eds), Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings. Lecture Notes in Computer Science, vol. 8618, Springer, Berlin, pp. 248-256, 9th EuroHaptics Meeting 2014, Versailles, France, 24-26 June. DOI: 10.1007/978-3-662-44193-0_32

Simulated Social Touch in a Collaborative Game. / Huisman, Gijs ; Kolkmeijer, Jan; Heylen, Dirk.

Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings. ed. / Malika Auvray; Christian Duriez. Berlin : Springer, 2014. p. 248-256 (Lecture Notes in Computer Science; Vol. 8618).

Research output: Scientific - peer-reviewConference contribution

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AB - In this paper we present a study in which participants played a collaborative augmented reality game together with two virtual agents, visible in the same augmented reality space. During interaction one of the virtual agents touches the user on the arm, by means of a vibrotactile display. We investigated whether social touch by a virtual agent in a collaborative setting would positively influence the participant’s perception of this touching virtual agent. Results showed that the touching virtual agent was rated higher on affective adjectives than the non-touching agent.

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KW - Simulated social touch

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Huisman G, Kolkmeijer J, Heylen D. Simulated Social Touch in a Collaborative Game. In Auvray M, Duriez C, editors, Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings. Berlin: Springer. 2014. p. 248-256. (Lecture Notes in Computer Science). Available from, DOI: 10.1007/978-3-662-44193-0_32